Product Details
Features
Editorial Reviews
From the Manufacturer
It's tough to slap a label on Electroplankton. It's not a game, but you play it on a game device. There's no set purpose to it, but the end result can sweep you up in its charm. Most of all, its innovation sings out loud and true.
Features:
Art and music collide in Electroplankton, which features the striking visual style of Japanese interactive media artist Toshio Iwai. You interact with 10 species of Electroplankton by using the Nintendo DS touch screen. When you come in contact with the Electroplankton and elements of their environment, the microscopic merrymakers give off a unique sound. The sounds will ring familiar with you, from a piano and percussion instruments to your own voice.
Interacting with each Electroplankton is a bit different, although you'll always use the touch screen, microphone, or both. Some Electroplankton yield percussion sounds, others resemble a piano and still others sound like they've been put through a synthesizer.
Some even come with their own beats. Rec-Rec is an Electroplankton that allows you to record your voice over a track of eight rhythms from house to industrial. You can overlay four of your own additions to these rhythms and slow down or speed up the beat.
Then you have Nanocarp, who are less about making music and more about responding to your sounds. They change formations based on your input into the microphone. Nanocarp reply to clapping, blowing into the mic, and you singing "Do Re Me" to them.
Beatnes replicate the sounds of some classic NES games that struck a cord with Electroplankton creator Toshio Iwai. You can make your own melodies or re-create sounds from Super Mario Bros., Kid Icarus, an NES Collection, and robot sounds.
Electroplankton offers a fun and amazingly creative way to actually put yourself inside the game. You are the conductor, and a new world of musical composition has opened up for you to explore.
The great thing about Electroplankton is it works on a variety of different levels. The precision of the Electroplankton's movements can help you create fantastic compositions, or you can take a more recreational approach and play with the different movements and sounds and just have fun with it. If you're savvy with recording equipment, you can use the DS's headphone jack to output your composition and record it for all the world to hear.
Bottom line: Electroplankton is one of those rare artistic games that should be part of every gamer's collection.
Customer Reviews
not exactly worth the full price..
I know I won't get many "helpful" votes for this, but this piece of art (as it is not an actual game) isn't worth the current price as of 1/16/06. It's far too limited and option-less; unfortunately, that's probably the point.
In Electroplankton, there are ten different electroplanktons to toy with, all of which create nice, experiemental sounds that are vaguely musical. It's fun for about thirty minutes (not to mention breathtaking) but you'll turn it off with little reason to turn it back on again. When you do, it'll be for five to ten minutes tops, each time.
You won't have a problem with this. It's a program that's designed for minor play, as there's really not much to do.
Fortunately, it sounds amazing and looks really beautiful. Everything is 2D (of course) but it's done in such an artsy, colorful way. It's definitely something for both your eyes and ears.
There will be moments when you'll get a happy accident. Many moments. And every time, you'll wish you had a way to save it on the cartridge. And you simply can't. (Sure, you can save it via output to a computer or a tape/mp3 player, but this seems a bit unnecessary, as the average video gamer probably doesn't have said equipment. Not to mention that something would be "lost" without the visuals).
It's an open-ended experience, and while it's an interesting idea, something inside of me wishes there were simply *more* of it. Specifically, more electroplankton. After playing through all ten, you'll quickly get an understanding of which three or so are your favorite, and the couple that you don't like will probably never be played again. Twenty electroplankton would have been excellent.
But, it is what it is: art. It's futile to attach some ultimate score for something like this; art is subjective, therefore someone can think Electroplankton is absolutely brilliant and someone can think it's absolutely not. I happen to fall somewhere inbetween. It's good, but not good enough for the price. Personally, I think it'd be a good idea for you to wait until it's either cheaper or used copies are available.
A Singing Zen Garden
ElectroPlankton for the Nintendo DS is much more about play, experimentation and discovery than achieving anything. There's nothing to unlock, no goals, no saving of your musical creation. Instead you're supposed to get caught up in the moment - discovering new ways to manipulate the ElectroPlankton. The depth the game has depends entirely on the player and how much time they are willing to give it. The more you play, the more discover, especially if you never read the instruction booklet.
I've shown the game to at least five non-gamers and they all have been immediately transfixed. Smiles spread across their faces and there was much laughing. They basically commandeered my DS and didn't want to let go. Since playing ElectroPlankton two of these guys have decided to buy a DS - their first gaming system ever. It may be interesting for you to know that these guys were aged 35 and 47.
I've played ElectroPlankton just about every day since I imported it in April 2005. One of the things I love about ElectroPlankton is that it's so unlike anything else. Never before has there been anything like it. It's calming and relaxing while at the same time being very exciting and joyful. In fact, I've heard ElectroPlankton called a singing Zen garden and I believe that's right on target. I find it intoxicating and a much welcomed breath of fresh air.
Not just a 'music' game.
Getting back to the analogy of Electroplankton as a visual-musical instrument of sorts, that is almost what you can expect from this game. Some people complain that there is no save feature. If you are ever reading something and someone says that the game should have a save feature, I will bet you $15 [not really] that that person has not played the game. Imagine playing a piano, or any other instrument. There's no sheet music in front of you. You hit a couple of notes, and you think they sound pretty good together. But did anything `save'? Nope. You want to hear those notes again? Go ahead, play them again. And if you can't remember them, then you get to play around with more notes until you find them, by which point you will probably have found another sequence of notes that sound good together. That's the essence of Electroplankton; it's all about experimentation, which in turn can produce pleasing audio and video patterns. Not necessarily music, and not necessarily a movie, but a little of both. And continuing the piano analogy, you could sit down at a piano and spend thirty seconds playing every single note on the piano. I've done it, it can be pretty amusing. But even if you do, you have yet to hear even a tiny fraction of the sound that piano can produce. Only when someone uses those notes in a creative way is anything accomplished.
So let's talk about Electroplankton itself, finally. It probably takes longer to just explain the principle behind it than how the game works. When you start it up, you have three options: Performance mode, Audience mode, and a sound setting (speakers or headphones). If you choose Audience mode, the game will start playing one of the ten plankton species on its own, randomly as far as I can tell. It will play each plankton for a few minutes before moving on to the next, or you can use L and R to switch between plankton. If you remember, I said that without interaction, the game is only two-thirds as good as it really is, and this can be a problem in audience mode. The thing about Electroplankton is that if you're just listening to it, the music really isn't all that great. Even if you're listening and watching, it's not very interesting. Fortunately, while in Audience mode you can also grab the stylus and join in with the computer by manipulating the plankton onscreen, which frequently will inspire you to leave Audience mode and go into Performance mode to create a tune of your own. This brings me to my next point: Performance mode. This is the main part of the game, where you pick which plankton you want to play with, and go for it. Nothing else will do anything to the plankton except your stylus. Your stylus is to Electroplankton what fingers are to a piano, a bow is to a violin, a pick is to a guitar, breath is to a flute, and drumsticks are to a drum.
The bottom screen is, of course, where most of the game takes place. On the top screen, all you see is a magnification of one area of the bottom screen, which generally moves around to focus on the point you last touched. You can use the X and Y buttons to zoom this in and out, but it really doesn't serve much purpose at all. The start button is pause, B returns you to the previous menu, and the D-pad and A button vary depending on the plankton you are playing with. Overall, I have few or no complaints regarding how the gameplay feels. Everything is fluid and easy to adjust to.
Price: $119.88
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