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Certain to be one of the most innovative titles of 2009, Knights in the Nightmare is wholly unique. Not easily placed in any one genre, the game requires players to throw out everything they know about roleplaying and strategy games and embrace something altogether new and fresh. Frantic, energetic action mixes with thoughtprovoking tactical gameplay, all within a beautifully-rendered fantasy setting and presented through a captivating, emotional narrative. Dripping with style and originality, Knights in the Nightmare delivers an unforgettable experience.
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Customer Reviews
A complicated nightmare (but still very fun)
Knights in the Nightmare is quite possibly the most complicated console/hand-held game I've ever played. I've poured hours into this game and I have yet to feel like I've done more than scratch the surface. This game is pretty massive and has a steep learning curve, but I think that it is worth it for anyone willing to get past that learning curve.
GAMEPLAY: The basic premise of Knights in the Nightmare (KitN) is that you play a wisp, which floats around battlefields and issues commands to statically placed units on a battlefield map. Your units, the spirits of dead knights and soldiers, are invincible and do not take damage, but the wisp can be attacked by enemies. Before battles you are given the chance to station your units on the battlefield and assign equipment to be used. The battlefields remind me of Riviera or Ogre Battle, but the gameplay is almost like an action-arcade-puzzler mixed with a little bit of bullet-hell shooter and Ikaruga style elements tossed in as well. I really have a hard time describing the gameplay because it is so unique and there is literally nothing like it that I can closely compare it to. I recommend looking up some gameplay videos to get an idea of how it moves because seeing it in motion was really the only way I started to understand the game. And if you do decide to purchase this game, by all means, work through the tutorials! I can't emphasize that enough. Just jumping into this game without completing the tutorials and actually paying attention to them will result in a lot of frustration and failed attempts.
GRAPHICS: Beautiful art style with lush colors. While all of the art appears to be 2d sprites, these are some of the best done sprites on the system.
STORY: I'm several hours into the game and the story is deep and involved. My only complaint is that it doesn't seem like my actions have a lot of impact on the story progression.
REPLAY VALUE: KitN allows you to replay any battle that you've completed, near as I can tell. There are a massive amount of items and levels. You can level up your characters both within and outside the storyline, but I have been sticking to the storyline personally.
SOUND: Great music in a classic fantasy RPG style. I was lucky enough to get a copy of KitN that included the soundtrack, which is nice if you can get it. With or without the CD pack-in, my review of this game would still remain the same.
Despite the super steep learning curve, KitN has very few shortcomings. Some people will see the learning curve and complexity as a good thing and others will hate it. The biggest shortcoming that I see that almost anyone would agree upon is the limited number of save slots. With one and only one save slot, the game pretty much can't be enjoyed or shared by more than one player. Considering the immense number of items and characters in the game, I understand why this limitation is in place because the save files are probably quite large, but it is still a let down.
I will say that this game isn't for everyone. I am personally having a lot of fun with the title, even after I had a few false starts and decided to start the game over from scratch. Fans of puzzle games and classic RPGs will likely be the best target audience for this game, but the difficulty and game concept are probably going to drive a lot of people into the love-it-or-hate-it zone. If you are considering buying this title, I highly recommend watching some online gameplay videos just so you know what you're getting into.
Steep Learning Curve but Great game.
I will have to say that hands down this game is both one of the most visually appealing games as well as challenging. It is a mix of action/puzzling/Bullet dodging game play.
Gameplay:If you do not take the time to watch and play through the tutorial this may result in utter confusion and uneeded stress. The gameplay takes place in zone type battles where the player controls a wisp. You float around possessing your allied knights (whom can not be hurt) and issue them commands using items on the side. Fights take place in rounds in which you have to eliminate enemies of certian types to fill in a grid clearing the stage.
Story:Bit convaluted at first but you slowly come to relize your the spirit of a king whose been freed by a young female knight. More is slowly coming as inbetween each stage is usually about 2-3 minutes of story time.
Pros: Very beautiful art style, Great soundtrack, Amazing ingame battle animations as effects. Litteraly over 100 allies to recruit and hundreds of weapons to collect. Good replay ability letting you play all the levels you beat with different characters.
Cons: Navigating the menus sometimes is a bit difficult to find the character or items you need. Even with the tabs on the sides they don't clearly label which character is where, requiring you to remember up to over 100 characters locations. Only one save makes it so you can not really let someone else experince this.
Overall I would have to say this is one of the games that makes me enjoy owning a DS to its full extent. For any person who calls them a true gamer should pick this up.
Nightmares never felt so appealing.
There are a ton of DS RPGs out there, I mean ALOT, but this game stands out from all of them. This is the first RPG I've ever played that your cursor (your Wisp in this game) is actually part of the action, and the only real danger of the battles is running out of time, rather than losing HP. Knights in the Nightmare introduces a world of a doomed kingdom, and it's dying king. This is NOT the best RPG start gaming with, it's definitely for those that have played RPGs before, and is rather difficult to explain.
Graphics: As the character sprites go, their pretty simplistic, but it's the effects in this game that keep it brewing with intensity. You'll always see this fog in your battles when switching between LAW and CHAOS (the two fighting dimensions in the game) because the fog affects the battles. Each attack is covered in lighting and spark effects. The character mugshots aren't anything I've never seen before, but the mystery in the game kinda makes you not notice. The nightmare theme and graphics fits extremely well with the game *9/10*
Game-play: I have yet to beat the game, but I haven't yet found it uninteresting. When you start the game, I highly suggest going through at-least the first tutorial section, though because I only did one I had to figure out a lot of stuff on my own. Your Wisp (cursor) is what takes damage in this game, and, like I said above, time is the only disadvantage in this game. Your wisp is what has to avoid enemy attacks, your wisp is what makes your knight units attack, and your wisp is what gives characters weapon's to fend off enemies. You also switch between two dimensions (CHAOS and LAW mentioned earlier) for certain items or if the fog in one dimension is not giving you enough MP. Though it sounds VERY confusing, it's a blast to play, and is always a learning experience. *10/10*
Story: I don't usually judge this one, but if your me, story will sometimes hold a game dead in it's tracks. The story in this game is, like the game-play, hard to explain. I find it hard to keep up with this game's story-line, because it's all in the NPC's (non-playable character's) perspective. Before a battle it introduces cut-scenes of the present, and after the battle, it shows cut-scenes from the past that lead up to the battle you just had, basically explaining your battle. The story is engaging, just hard to pay attention to. *6/10*
Sound: The music sits extremely well with me, a kingdom style surrounded by shadow and horror. Even though the music is a bit goth for me (organ style music in some places) it blends well. Your introduction to battles makes you feel eerie with the enemies before you, while the battle music itself is very action filled. You'll notice some of the cut-scenes will have no music, only to signify lonesomeness in the story. Voice acting surrounds the fighting, attacking, switching from LAW to CHAOS, and whether or not your out of time. But unfortunately the voices are restricted to battles, the cut-scenes rely on text boxes and text entering sounds, so you'll do more reading than listening. Anyway it's a nice game to hear, though a little unoriginal. *7/10*
Knights in the Nightmare provides you with an RPG like no other, in fact it feels a bit like a shoot'em-up game with RPG elements tied in, but overall it's a satisfying package that can rival many of the top RPG's for the hand-held, and pretty lengthy too so far (I have yet to beat it!). But, as I said previously, it's a bit restricted to those familiar with role-playing games already. Final Review: 8/10
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