Product Details
Features
Price:
Related Links : Product by Amazon or shopping-lifestyle-20 Store
Amazon.com Product Description
Certain to be one of the most innovative titles of 2009, Knights in the Nightmare is wholly unique. Not easily placed in any one genre, the game requires players to throw out everything they know about roleplaying and strategy games and embrace something altogether new and fresh. Frantic, energetic action mixes with thoughtprovoking tactical gameplay, all within a beautifully-rendered fantasy setting and presented through a captivating, emotional narrative. Dripping with style and originality, Knights in the Nightmare delivers an unforgettable experience.
|
A complicated nightmare (but still very fun)
Knights in the Nightmare is quite possibly the most complicated console/hand-held game I've ever played. I've poured hours into this game and I have yet to feel like I've done more than scratch the surface. This game is pretty massive and has a steep learning curve, but I think that it is worth it for anyone willing to get past that learning curve.
GAMEPLAY: The basic premise of Knights in the Nightmare (KitN) is that you play a wisp, which floats around battlefields and issues commands to statically placed units on a battlefield map. Your units, the spirits of dead knights and soldiers, are invincible and do not take damage, but the wisp can be attacked by enemies. Before battles you are given the chance to station your units on the battlefield and assign equipment to be used. The battlefields remind me of Riviera or Ogre Battle, but the gameplay is almost like an action-arcade-puzzler mixed with a little bit of bullet-hell shooter and Ikaruga style elements tossed in as well. I really have a hard time describing the gameplay because it is so unique and there is literally nothing like it that I can closely compare it to. I recommend looking up some gameplay videos to get an idea of how it moves because seeing it in motion was really the only way I started to understand the game. And if you do decide to purchase this game, by all means, work through the tutorials! I can't emphasize that enough. Just jumping into this game without completing the tutorials and actually paying attention to them will result in a lot of frustration and failed attempts.
GRAPHICS: Beautiful art style with lush colors. While all of the art appears to be 2d sprites, these are some of the best done sprites on the system.
STORY: I'm several hours into the game and the story is deep and involved. My only complaint is that it doesn't seem like my actions have a lot of impact on the story progression.
REPLAY VALUE: KitN allows you to replay any battle that you've completed, near as I can tell. There are a massive amount of items and levels. You can level up your characters both within and outside the storyline, but I have been sticking to the storyline personally.
SOUND: Great music in a classic fantasy RPG style. I was lucky enough to get a copy of KitN that included the soundtrack, which is nice if you can get it. With or without the CD pack-in, my review of this game would still remain the same.
Despite the super steep learning curve, KitN has very few shortcomings. Some people will see the learning curve and complexity as a good thing and others will hate it. The biggest shortcoming that I see that almost anyone would agree upon is the limited number of save slots. With one and only one save slot, the game pretty much can't be enjoyed or shared by more than one player. Considering the immense number of items and characters in the game, I understand why this limitation is in place because the save files are probably quite large, but it is still a let down.
I will say that this game isn't for everyone. I am personally having a lot of fun with the title, even after I had a few false starts and decided to start the game over from scratch. Fans of puzzle games and classic RPGs will likely be the best target audience for this game, but the difficulty and game concept are probably going to drive a lot of people into the love-it-or-hate-it zone. If you are considering buying this title, I highly recommend watching some online gameplay videos just so you know what you're getting into.
Steep Learning Curve but Great game.
I will have to say that hands down this game is both one of the most visually appealing games as well as challenging. It is a mix of action/puzzling/Bullet dodging game play.
Gameplay:If you do not take the time to watch and play through the tutorial this may result in utter confusion and uneeded stress. The gameplay takes place in zone type battles where the player controls a wisp. You float around possessing your allied knights (whom can not be hurt) and issue them commands using items on the side. Fights take place in rounds in which you have to eliminate enemies of certian types to fill in a grid clearing the stage.
Story:Bit convaluted at first but you slowly come to relize your the spirit of a king whose been freed by a young female knight. More is slowly coming as inbetween each stage is usually about 2-3 minutes of story time.
Pros: Very beautiful art style, Great soundtrack, Amazing ingame battle animations as effects. Litteraly over 100 allies to recruit and hundreds of weapons to collect. Good replay ability letting you play all the levels you beat with different characters.
Cons: Navigating the menus sometimes is a bit difficult to find the character or items you need. Even with the tabs on the sides they don't clearly label which character is where, requiring you to remember up to over 100 characters locations. Only one save makes it so you can not really let someone else experince this.
Overall I would have to say this is one of the games that makes me enjoy owning a DS to its full extent. For any person who calls them a true gamer should pick this up.
Nightmares never felt so appealing.
There are a ton of DS RPGs out there, I mean ALOT, but this game stands out from all of them. This is the first RPG I've ever played that your cursor (your Wisp in this game) is actually part of the action, and the only real danger of the battles is running out of time, rather than losing HP. Knights in the Nightmare introduces a world of a doomed kingdom, and it's dying king. This is NOT the best RPG start gaming with, it's definitely for those that have played RPGs before, and is rather difficult to explain.
Graphics: As the character sprites go, their pretty simplistic, but it's the effects in this game that keep it brewing with intensity. You'll always see this fog in your battles when switching between LAW and CHAOS (the two fighting dimensions in the game) because the fog affects the battles. Each attack is covered in lighting and spark effects. The character mugshots aren't anything I've never seen before, but the mystery in the game kinda makes you not notice. The nightmare theme and graphics fits extremely well with the game *9/10*
Game-play: I have yet to beat the game, but I haven't yet found it uninteresting. When you start the game, I highly suggest going through at-least the first tutorial section, though because I only did one I had to figure out a lot of stuff on my own. Your Wisp (cursor) is what takes damage in this game, and, like I said above, time is the only disadvantage in this game. Your wisp is what has to avoid enemy attacks, your wisp is what makes your knight units attack, and your wisp is what gives characters weapon's to fend off enemies. You also switch between two dimensions (CHAOS and LAW mentioned earlier) for certain items or if the fog in one dimension is not giving you enough MP. Though it sounds VERY confusing, it's a blast to play, and is always a learning experience. *10/10*
Story: I don't usually judge this one, but if your me, story will sometimes hold a game dead in it's tracks. The story in this game is, like the game-play, hard to explain. I find it hard to keep up with this game's story-line, because it's all in the NPC's (non-playable character's) perspective. Before a battle it introduces cut-scenes of the present, and after the battle, it shows cut-scenes from the past that lead up to the battle you just had, basically explaining your battle. The story is engaging, just hard to pay attention to. *6/10*
Sound: The music sits extremely well with me, a kingdom style surrounded by shadow and horror. Even though the music is a bit goth for me (organ style music in some places) it blends well. Your introduction to battles makes you feel eerie with the enemies before you, while the battle music itself is very action filled. You'll notice some of the cut-scenes will have no music, only to signify lonesomeness in the story. Voice acting surrounds the fighting, attacking, switching from LAW to CHAOS, and whether or not your out of time. But unfortunately the voices are restricted to battles, the cut-scenes rely on text boxes and text entering sounds, so you'll do more reading than listening. Anyway it's a nice game to hear, though a little unoriginal. *7/10*
Knights in the Nightmare provides you with an RPG like no other, in fact it feels a bit like a shoot'em-up game with RPG elements tied in, but overall it's a satisfying package that can rival many of the top RPG's for the hand-held, and pretty lengthy too so far (I have yet to beat it!). But, as I said previously, it's a bit restricted to those familiar with role-playing games already. Final Review: 8/10
Amazon.com Product Description
|
Synth magic - pocket sized to go!
First, all I have is a DS Lite and this new version makes a distinction between my hardware and the Nintendo DS. 'Dual mode' is unavailable to DS Lite owners and I was disappointed about not being able to find this in any of the ads for the DS-10 Plus.
That out of the way, this is one fun little synthesizer. I find myself lost for hours just experimenting with the synth editing or the fx and how they function with a particular sound or with any aspect of the game.
Having used the term 'game', now would seem to be a good time to burst some bubbles - this is one SERIOUS synth and requires some knowledge of electronic music and song construction. There are preset sounds and demo songs to disassemble and that should be enough for the sharper set. But don't buy this if you expect it to play itself.
The musical weapons at your disposal comprise two full-featured synthesizers modeled on the Korg MS-10 and four slightly cut-down versions dedicated (or not) to drum sounds. On the DS-10 Plus these can be muted and unmuted which I find to be a significant advance over the original. This means a single pattern can serve as the intro, outro, break or any other portion of a song or track just by dropping parts in and out. The delay effect has been improved too - for us delay lovers this alone is worth part of the price.
This is my second Korg DS-10. I had so much fun with the first one that I'm quite pleased that they made a DS-10 Plus and that it adds polish and functionality to the 'workflow' within the device. This is a small but formidable synthesizer workstation that fits in a pocket or purse. Add some ear bud headphones and get lost in the DS-10 Plus world!
Wow! Unexpectedly Cool!
This is not a game. It's a fully functional analog-styled synthesizer with 6 tracks (12 on the DSi). I promise that anyone who is familiar with traditional concepts of subtractive synthesizers and related sound design will love it. Anyone who enjoys playing with software like Reason, Massive, etc. or hardware like Moog, Nord will love it. For those familiar with these tools, picking up and using the software will be a snap.
I'd also recommend this to any music enthusiast who has a DS and wants to learn more about sound design for synthesized instruments. It supports many of the core concepts. (See the book "Dance Music Manual" for a great guide on this topic).
There are a few restrictions on multi-player mode. For example, you cannot do sound design on the parts from what I've read. However, you can wirelessly download the software to up to 7 other units! I do have 2 DS Lites and plan to try this feature out. The synth has 4 percussion instruments and 2 analog synth instruments which you can change the design of in traditional ways (more instruments on the DSi).
One thing that wasn't totally intuitive was how to access and edit the patterns; however once I did discover it, it wasn't a big deal. Overall, I was pleased at how well I could just dig in and start designing and putting together patterns and songs. I do find that 6 tracks are limiting for me, but having 12 tracks on the DSi would be great!
I don't plan to write any masterpieces on this, but it's a fantastic way to spin an idle mind on the pleasure of sound design and music creation. Love it!
8bit / korg
visit the blog [...] to find out all you need to know about this product.
I have used this software on an album and currently performing live with it.
for musicians it is really easy to use. you have four kaoss pads, four keyboards, a patch bay for each synth, 2 drum machines, 2mixing boards and 16 patterns that can be added to a song mode.
you do not need this version if you run it on the ds. there is a ds version (korg ds 10). but both work great on the ds and dsi. the difference is this version unlocks twice as much synth and drum machine power.
there is only one way to export-thru the headphone out in real time.
if you have have used fruity loops or a tracker this is for you. if you want to make 8bit noise this is for you.
with the appregiators and the manual anyone can make music on this software (the learning curve can be as steep as you want it to be, meaning you could make easy or complicated songs with this software)
Amazon.com Product Description
Whether you are just looking for fun on the run, or a way to work out your next hit song, the KORG DS-10 Synthesizer for Nintendo DS could be your newest best companion. The DS-10 combines the superior interface of the Nintendo DS with the design concept of the famous KORG MS-10 synthesizer to bring you portable music-creation software without rival.
KORG DS-10 Synthesizer brings portable music creation to the Nintendo DS. |
Various sound textures are made possible by implementing the two VCO's, three filter types, and more. |
Notes that you perform can be recorded in the sequencer, allowing for further editing. |
The KORG DS-10 Synthesizer gives you the choice of sculpting your own unique sounds with expansive on-screen controls, or starting from a preset template. With two dual oscillator synth parts and four synth/drum parts, users can create synth and drum lines using the on-screen touch keyboard and drum pads, or engage the elegant six-track, 16-step sequencer.
With powerful features such as KORG's KAOSS technology, users can add custom modulations in real-time, tighten the mix with a full-featured mixer, polish their grooves with multiple effects, and create complete songs that they can save on the spot.
The DS-10 features a chorus, flanger, and delay parameter that can be applied individually to each synth or the drum machine, either individually or as a whole. In addition, each of the editable drum sounds can have a separate effect added to it. Various sound textures are made possible by implementing the two VCO's, three filter types, and more, while notes can be recorded in the sequencer, allowing for further editing. This broad functionality, combined with patching functionality, makes the DS-10 suited to even the most avid sound designers.
Intuitive and Easy Use
The sounds made by each of the two analogue synthesizer emulators are modified using virtual knobs, and users can patch particular parameters for further modification. The user interface is mainly through the DS's touch screen. Notes can be played using a two-octave keyboard, or through an interface that detects the X and Y position of the stylus on the touch pad, simulating a KORG KAOSS Pad.
The Nintendo DS's dual-screen touch panel is used to the fullest to provide a feel and operability that is unsurpassed. Although there are many expert-level features available with synthesizer, the DS-10 can be appreciated by the complete novice as well as the seasoned professional.
Music Without Limits
The KORG DS-10 Synthesizer offers two types of wireless play in Multi-player and Data Exchange modes. Up to eight separate Nintendo DS players can connect via a wireless link to perform as an ensemble. Each DS-10 synthesizer can be played as its own independent instrument, or they can be assigned a part to create a band, allowing for virtually limitless applications.
What's more, users who have created new riffs, tunes, or complete songs can exchange their session data with other KORG DS-10 users. It is even possible to send session data in advance to your friends, so you can all play to the same tune. Not only does the DS-10 bring stylus music to the world for the first time, but this robust connectivity allows for performances and compositions that simply aren't possible on a single Nintendo DS.
|
Much more than I expected.
Wow. I was expecting this to be a lot simpler than it turns out to be. It's almost like a tiny pocket-sized version of Propellerhead's Reason software. Obviously it's very limited by the DS hardware, but if you like messing around with music and music software then you can have hours of fun with this.
You get two monophonic synths with their own sequencer tracks for note/gate/pan/volume, plus a couple more tracks that can be assigned to modulate a long list of parameters and settings. The synths are simple but have most of the things you need to replicate classic analog synth patches, and there are a few relatively novel routing options and modulation sources. Synth patches can be saved and loaded separately from whole compositions.
You also get four "drum" voices which turn out to be four more instances of the same basic synth, though with a few less options and much simpler pattern programming. So in total you get as many as six sounds happening at once, plus a very basic global effects section. The drum sounds each get their own FX though.
A complete song is made of up to 100 strung together instances of 16 different "patterns". Each pattern encompasses up to 16 beats/notes plus the programming for each synth and all its sequencer data. So each pattern can sound and act completely different.
All the programming and composing is pretty much done at the pattern level.
Just about any knob or setting can be twiddled in real-time during playback, and you can interact with it through a two-octave on-screen keyboard or an X/Y "KAOSS" pad in addition to editing events directly in the sequencer view. You can also play the 16 patterns back manually so there quite a few performance opportunities.
The manual is of course very limited and someone could write a book about programming and making music on this thing. It strikes me as a product where the developers had way more fun than their bosses thought they should have. There are lots of well thought out details and some things that the manual can't even begin to discuss in enough depth.
It's not really a "game" of course so much as it's like buying a 1995 vintage synthesizer workstation that came with documentation in Japanese. You need to be inclined towards this sort of thing in order to have fun with it, but it has much more depth than many pocket sized synthesizers and sound modules of the past.
Anyhow, if you have any interest in classic synthesizer hardware or music software, you'll probably love this. Probably not a good gift though for a child who isn't already motivated in that direction. One of the better "adult level" titles for the DS though.
Seriously fun...serious synth
Just an excellent way to get some great sounding electronic music going. Agree completely with the review that calls this a pocket-sized Reason. While not as comprehensive as Reason, the intuitive interface, excellent sound design possibilities, and ease of use make this great musical fun.
Really a well designed program, and the sound either through headphones or connecting from 1/8" jack out of the DS to a decent amp is fantastic. I've got a home studio with lots of soft synths, and this rivals many of them in terms of sound quality.
A great way to learn basic synthesis too, you can apply the knowledge learned in the synth and sequencer of the DS-10 to many others.
Highly musical, loads of fun. Highly recommend, it's a steal for the price.
DS + Analog Synth Software = Awesome
I've barely scratched the surface of what this can do, but I'm sitting here with a grin on my face just thinking about how much fun I'm gonna have. If you love analog synths and your Nintendo DS, you will love this. The virtual patching and multi-track step sequencer are exactly what I was expecting. I was anticipating a possible letdown, but this does not disappoint. Make no mistake - This is not a game. It's an analog synth modeler and multi-track step sequencer. But I repeat myself. Did I mention this is awesome?
A True Masterpiece of Cerebral Horror
Kowloon's Gate is the sort of game that never had a chance with the early-era American market - it was far too intense for the sensibilities of the more mainstream producers of the era. That said, I heartily recommend it if you can find a copy...revealing even a little could spoil a large portion of the masterfully told story, but rest assured, it is even to this day a journey into the macabre that will not be forgotten.