วันพุธที่ 7 เมษายน พ.ศ. 2553

Ace Attorney Investigations: Miles Edgeworth

Ace Attorney Investigations: Miles Edgeworth


Product Details

  • Amazon Sales Rank: #825 in Video Games
  • Brand: Capcom
  • Model: 32018
  • Published on: 2010-01-31
  • Released on: 2010-02-16
  • ESRB Rating: Teen
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: .60" h x 5.42" w x 4.98" l, .20 pounds


  • Features

  • New action game component that allows for exploration of crime scenes using either D-Pad inputs of the DS/DSi stylus to uncover clues.
  • Crime-solving adventure for Nintendo DS and DSi starring Miles Edgeworth, the popular rival of attorney Phoenix Wright.
  • Gameplay moves out of the courtroom and onto the crime scene and features several unique cases to solve with over 15 hours of gameplay.
  • New technique, such as "Logic" mode assists you in uncovering the crime.
  • Unique dialog trees and interrogation techniques let you question witnesses to discover the truth.



  • Editorial Reviews

    Amazon.com Product Description

    Ace Attorney Investigations: Miles Edgeworth is a single player, crime-solving adventure for Nintendo DS and DSi. Featuring Miles Edgeworth, frequent opposing council in the Phoenix Wright games, Ace Attorney Investigations: Miles Edgeworth takes players out of the court room and introduces them to crime scene investigation. Here players can physically collect clues, interrogate witness and suspects and develop evidence as they endeavor to solve five engrossing cases.

    Ace Attorney Investigations: Miles Edgeworth game logo
    Story
    Ace Attorney Investigations: Miles Edgeworth takes the Ace Attorney series from the courtroom to the crime scene, leaving the legal battle behind. This time around, players take on the role of famed prosecutor Miles Edgeworth, a memorable rival of charismatic legal eagle Phoenix Wright. Edgeworth actively investigates crime scenes in search of the truth behind each case. By solving the challenging puzzles presented to him, Edgeworth will work with the police to bring criminals to justice.

    Miles Edgeworth objecting for old-time sake in Ace Attorney Investigations: Miles Edgeworth
    Move out of the courtroom and on to the crime scene with Miles Edgeworth.
    View larger.
    Ace Attorney Investigations: Miles Edgeworth is composed of a number of episodes. In the first episode, an argument in Edgeworth's office results in a mysterious murder. Edgeworth, coming back from a one-month business trip, enters his office and encounters the body of the man who was shot. In the second episode, Edgeworth's plane journey takes a nasty turn when he wakes up after being knocked out during heavy turbulence. Shaken by the flashback of nightmarish past memories, he opens the onboard elevator's door to find a male corpse. At this very moment a cabin attendant witnesses the scene and Edgeworth is made a suspect of murder.

    Gameplay
    Like Capcom's Phoenix Wright games, Ace Attorney Investigations: Miles Edgeworth is designed around the point-and-click game mechanic, with the player taking on a series of cases placed before them. Playing as Miles Edgeworth, players get to the bottom of cases by collecting information and evidence through detective work between key locations. These locations must be physically explored, with players given the choice of either the DS stylus or the D-pad to to facilitate movement, and collect clues. Within the game's 'Logic' mode, which symbolizes Edgeworth's logical inferences, users can discover new information and evidence by combining clues discovered in the action portion of the game. Eventually, with the discovery of the right clues the real culprit will be revealed through these investigations and the confrontation of witnesses to expose contradictions in a 'battle' mechanism (Testimony - Pursuit - Press - Confront), which is similar to that of the 'Court Battle' in the Ace Attorney series (Testimony - Cross Examination).

    Key Game Features

  • Starring Miles Edgeworth, the popular rival of attorney Phoenix Wright.
  • Gameplay moves out of the courtroom and onto the crime scene.
  • Several unique cases to solve with over 15 hours of gameplay.
  • New technique, such as "Logic" mode assists you in uncovering the crime.
  • Unique dialog trees and interrogation techniques let you question witnesses to discover the truth.
  • New action game component that allows for exploration of crime scenes using either D-Pad inputs of the DS/DSi stylus to uncover clues.


  • Additional Screenshots:
    Miles Edgeworth and sidekick Gumshoe in Ace Attorney Investigations: Miles Edgeworth
    Interrogate witnesses.
    View larger.
    Characters exploring a crime scene in Ace Attorney Investigations: Miles Edgeworth
    Explore crime scenes.
    View larger.
    Searching a dead body for clues in Ace Attorney Investigations: Miles Edgeworth
    Search for clues.
    View larger.
    Building usable evidence from previously found clues in Ace Attorney Investigations: Miles Edgeworth
    Develop clues into evidence.
    View larger.


    Customer Reviews

    New, better direction4
    If you're a fan of the Ace Attorney series, you know that the pattern of point-n-click investigation and courtroom arguements was starting to wear thin. New characters and a few new gameplay options helped to buoy the setup, but after the prior volume, it seemed to have run out of steam. Enter Miles Edgeworth, with a rather impressive revamp.

    Graphics and gameplay have rather improved, and the characters are crisper and better detailed. Also, a more interactive setup, including a large environment 2d character motion, has been added, rather than having to do a screen by screen analysis, allowing for more depth and a better feel to the story.

    In place of the rather tedious courtroom tennis match that made up the majority of the AA games, the arguments are much shorter and separated, though the climax encounter tends to drag out a tad longer than necessary. Also included are logical jumps, which edgeworth uses multiple evidence pieces to piece together story bits to advance the plot, rather than relying on finding that last piece of evidence or wandering around looking for the new character interaction.

    Audio still is a let down, in that theres little to no voice apart from the few cries of "objection" and "hold it," the mainstays of the series. I'm still puzzled that more can't be included, if only a few crucial snippets from the main characters.

    Overall, this is a very good revamp. A lot of it is the same true, but the main meat and potatoes has been overhauled, and prevents much of the frustrated searching that bogged down much of the Ace attorney games.

    Another Great Entry in the Series!4
    I am writing this as a veteran of the series, I don't know how new players would fare here. This review is also spoiler free!

    Now to start there have been some updates innovations and changes since Apollo Justice. Scenes are most of the time now played out with full pixelated characters on screen rather than the "from the waist up" view. It'll seem odd at first but it does seem to make investigating large areas easier and after a tiny bit it comes almost naturally. Note: during investigations you can move the little Edgeworth with either the control pad or the stylus.

    Edgeworth, not being an attorney, also has a different flow to his stories and almost all scenes happen outside of the courtroom. Edgeworth's new tool is logic, wherein you take two nagging questions and link them together to answer them both. It's not a bad addition but is very simple compared to some of the previous puzzles of the franchise.

    References to events and items from the previous games are at every turn, and I mean EVERY turn! So if it's been a while it wouldn't hurt to replay the others first. Jokes and humor are great, and in the usual style, and the characters are definitely Phoenix Wright caliber. Edgeworth himself has lost a bit of his gruffness, he feels like a watered down version of his previous self, but this is kind of inevitable as you didn't have to watch the poor guy screw up nearly as often originally when you couldn't control him. XD

    As for the stories they're good, yet the murders tend to be a bit more graphic than in previous games. It's not overly graphic, more like it's finally showing the Teen rating. As good as the stories are, the puzzles are rather simple and feels like you're more following obvious connections until the solution is handed to you.

    Overall I'm giving it a four because it really is a great Ace Attorney game with good graphics, writing, music, and stories, but it isn't quite up to the high points that Phoenix set for the series. It's still a must play for fans! :D

    A little lacking3
    This game was pretty good. just compared to the other Ace Attorney games I found it a little lacking. The story plot just seemed a little repetitive... and I kinda missed all the actual court stuff.... surprised I really didn't read this anywhere else. but they game felt so much shorter and a lot easier


    Price: $27.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันอังคารที่ 6 เมษายน พ.ศ. 2553

    Action Replay DS

    Action Replay DS


    Product Details

  • Amazon Sales Rank: #18063 in Video Games
  • Brand: Intec
  • Model: DUS0115-I
  • Released on: 2005-07-01
  • Platform: Nintendo DS
  • Dimensions: .43 pounds


  • Features

  • Loaded with unauthorized cheats and Powersaves for all the latest and greatest DS and GBA games
  • Even the odds by arming yourself with infinite health, bullets and time
  • Unlock secret levels, characters and vehicles
  • Update your Action Replay Max through your USB port, for the latest and greatest cheats
  • MAX Drive DS features work differently than the cheat codes -- on-board memory stores a number of game-saves in special folders



  • Customer Reviews

    No cheats for DS games3
    My sons bought this because they were told it worked on both SP and DS, which it does - sort of. The cheat codes work only on SP games; there are no cheats for DS. This is clearly stated in the instruction manual but not on the outside packaging. My boys were disappointed because they thought they would get cheats for DS games also because the packaging says that it works with both SP and DS games.

    Action Replay - Commonly Glitched Device4
    Action Replay's for the Nintendo Handhelds have always been the ones that are least likely to mess up or break on you. Thats why they are a good buy. This particular one is great it comes with LOADS of pre-loaded codes for Pokemon Ruby to Sonic Advanced The few GBA games it doesn't have you can upload teh codes with the cable and disk included with product. My friend let me borrow this for Pokemon Emerald And it didn't have any Pre-loaded Emerald codes so I was screwed. You can Save & Load DS game files and GBA. Great. Too bad Animal Crossing DS: still isn't compatible with it after a month of it's release. Anyways if you sue this to get rare pokemon it doesn't let you trade them pokemon that are in this group are: Mew, Mewtwo, Deoxys. Good thing you can trade Jirachi. Hope you found my review helpful.

    P.S. This Action Replay doesn't let you use actual codes with the DS games. All it does with DS games is saves and loads game files. thats about it not much...

    Oh, and you can make roms with this I heard.

    good4
    this does work. if people went to the website or looked a bit before buying it, they would have found out before. but instead people continue to be lazy. don't listen to them. if you want cheats there are websites that will supply them if you have this. it is worth the money.


    Price:

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    วันจันทร์ที่ 5 เมษายน พ.ศ. 2553

    Again

    Again


    Product Details

  • Amazon Sales Rank: #3859 in Video Games
  • Brand: Koei
  • Model: 0060
  • Published on: 2010-03
  • Released on: 2010-03-30
  • ESRB Rating: Teen
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: 1.00 pounds


  • Features

  • Play as FBI agent Jonathan Weaver as you track down the assailants in the Providence Murder Cases
  • Experience an intriguing storyline full of unexpected twists and turns
  • Explore crime scene clues using Past Vision and uncover secret evidence using Current Vision
  • Solve challenging puzzles to uncover the mystery
  • Dual 3D screens, a unique interface and more play out in full-motion video sequences



  • Editorial Reviews

    Amazon.com Product Description
    The Providence Murder Cases have never been solved. Now, 19 years after the murder of his family, FBI agent Jonathan Weaver is finally close to tracking down the assailants and bringing them to justice. He'll need all of his training to explore the clues and evidence from crime scenes as he uncovers the answers to his terrible past.

    Play as FBI agent Jonathan Weaver

    Play as FBI agent Jonathan Weaver. View larger.
    An intriguing storyline

    An intriguing storyline. View larger.
    Question characters to solve the mystery

    Question characters to solve the mystery. View larger.
    Explore crime scene clues

    Explore crime scene clues. View larger.
    Again

    Synopsis
    Again pulls you into the mystery of an FBI investigation. Explore the twists and turns of the thrilling storyline as you find clues, study evidence and solve puzzles to unearth the secrets of the crime. The vertical orientation of the DS allows the action to play out in full-motion video sequences. Use Past Vision and Current Vision to further your investigation. Can you solve these murders 19 years in the making?

    Features:

  • Play as FBI agent Jonathan Weaver as you track down the assailants in the Providence Murder Cases
  • Experience an intriguing storyline full of unexpected twists and turns
  • Explore crime scene clues using Past Vision and uncover secret evidence using Current Vision
  • Solve challenging puzzles to uncover the mystery
  • Dual 3D screens, a unique interface and more play out in full-motion video sequences




  • Customer Reviews

    OK, but it's no Hotel Dusk3
    Since this appears to be shaping up as the first review of this game on Amazon, I should state my biases up front. Let me be clear that I am coming at this game from the perspective of someone who really enjoyed "Hotel Dusk: Room 215" and was essentially hoping for more of the same from this game (which is by the same developer, so that didn't seem like a wholly unrealistic expectation). Regardless, if you haven't played "Hotel Dusk," large chunks of this review are probably not going to make much sense, so I apologize for that in advance.

    If you'd like to save yourself some reading, here's the capsule review: If you haven't played "Hotel Dusk" and you want a really good adventure game for your DS, I'd advise getting that instead of "Again." If you have played "Hotel Dusk" and you're hoping that "Again" will be pretty much like that game was, only even better because they've had a couple of years to improve their craft, prepare for some disappointment. While "Again" is an OK game, it isn't anywhere near as good as "Hotel Dusk." In a strange way, this new game sort of feels like it should have been the old game, by which I mean, "Hotel Dusk" plays like I would expect it to play if the developer had already made "Again" and wanted to make another game to address the first game's shortcomings. Instead, it's the brand-new game that has more shortcomings compared to its predecessor, and that's disappointing. To me, "Again" is a big step backwards from "Hotel Dusk" in terms of both story and gameplay.

    The most similar thing about "Again" and "Hotel Dusk" is the visual presentation. It's a distinctive style, and personally I like it a lot. The characters are presented as 2D "sketches" which look like actors who have been rendered as pencil drawings, but in "Again" they are in full color and have a much more photographic quality whereas in "Hotel Dusk" they were black-and-white and more stylized. (It also makes story sense that the characters have been upgraded from black and white to full color; "Hotel Dusk" is set in a run-down, nearly abandoned hotel during the late 1970s whereas "Again" is set in a mid-sized city in 2010.) I thought that the style worked really well in the older game and I still think it works really well in this game. There is a neat transition effect when you enter a new scene where a silhouette walks across the two screens of the DS and the background fills in behind. I never got tired of looking at the characters or the static backgrounds. In the fully-interactive 3D scenes the graphics do not try to be "photo-realistic" (which so often just ends up looking blurry and washed-out anyway). It's easy to tell what the various objects are, and you will rarely encounter any sort of "find the pixel" type difficulties. They've upgraded the engine since "Hotel Dusk" (higher level of detail on object models, more and better textures) but the main point is that "Again" looks just fine. There is a lot of video but it is almost all in the context of flashbacks or visions which are rendered in a clever way to show you what the game needs you to see without giving everything away at once. You will not mind staring at this game for the 8 hours it will take to finish. (This was actually the first game I played on my brand-spanking-new DSiXL, and it looked great on the larger screen.)

    I will be brief when talking about the plot because frankly there isn't a whole lot to talk about, which is a shame. I wouldn't want to give away what little suspense there is, so I'll just say that there was a series of murders in the past, another series of murders is occurring in the present, and all signs point to the murders having been committed by the same killer. You play the FBI agent who is responsible for solving both sets of murders by figuring out how the past and present events are connected. As one might expect, your character also has a very personal interest in solving the crimes, so there is a simultaneous exploration of the character's own backstory as he works to unravel the mystery. It's not terribly original, but with some cool gameplay mechanics and the unique art style, this could have been a very solid game; unfortunately the story fails to hold up its end of the bargain. The plot is astonishingly predictable (assuming you have ever read at least one mystery novel or watched an episode of "Law & Order"). I can virtually guarantee that you will have figured out what is really going on long before your character does and as a result all the "revelations" end up having very little shock value or emotional impact. Honestly, most of the twists and turns are so obvious that I didn't even get a sense of satisfaction every time I was proven right about what would happen next. The inevitable cheesy cliffhanger leading into a sequel is also telegraphed almost from the very beginning of the game. There is no nice way to say this: the story is mediocre at best. The plot was the most disappointing aspect of "Again" for me, not just because it was bad on its own, but because "Hotel Dusk" had a story that was better in every way.

    Okay, so it looks good but the plot is pretty thin. How does it play? Well, if you've played "Hotel Dusk," you will of course recall that you spend pretty much the entire game in a first-person 3D exploration mode, breaking out only for certain manipulation-type puzzles and for the conversations. "Again" keeps both of these modes ("first-person 3D exploration" and "conversation") but draws a very clear line between them. "Again" limits the use of first-person 3D mode to a small number of specific locations (one or two per chapter). In a nutshell, the locations where you talk to people are 2D; the locations where you do stuff are 3D. This makes some sense because of the story (which has you zig-zagging all over the fictional city of Clockford) but to me it still felt like there was a lot less "there" there compared to the previous game. Then again, one could argue that in "Hotel Dusk" you spent a lot of your time just running through the hotel to get from place to place, which "Again" abstracts away into having you tap the place you want to go from a list of available locations, saving the full-blown 3D presentation for those moments when you are in a place where it actually matters. I can't really pass judgment on this decision; given that your character spends most of his time driving all over the city I think it was a logical choice. I do wish that there had been a lot more of the 3D scenes, though.

    Although there is less 3D exploring in "Again" than there was in "Hotel Dusk," the way you actually go about it is very different and quite cool. The core concept is that the main character has the ability to see a place in both the present and the past at the same time, and most of the game's puzzles revolve around the notion of reconciling these two views. It's traditional first-person point-and-click adventure gaming with a "spot the difference" twist. Essentially your job is to identify the handful of key areas in each scene where the past and the present differ in meaningful ways (such as a chair being knocked over) and then modify the present scene so that it matches the past, thereby triggering visions of what really happened in that spot. It's a solid concept, not terribly original but very well executed on the DS hardware. The use of the side-by-side screens works beautifully, especially because you hold the DS like a book while playing. You see the past on one screen and the present on the other screen, and as you move around the 3D world your character is looking from the same point of view in both time periods, so for example if an object was/is in a particular location in one time but is/was gone in the other time, you see it on one screen but not the other. The "past" has a grainy black-and-white film quality to it and the total visual effect is just spot-on. Each time you "fix" an element of the present to match the way it was in the past, you are shown another short segment of the overall vision, and once you have all the segments, you are then asked to put them in chronological order which unlocks the complete vision and allows you to see what really happened. Overall, I enjoyed every single one of these scenes; the puzzles are almost all very easy but the way the scenes are put together makes up for the lack of difficulty. These sections of "Again" demonstrate the quality adventure-game craftsmanship that the developers are capable of.

    Really the only negative aspect of the 3D scenes is that you have a "psychic energy meter" which is depleted each time you try to alter the wrong thing in the present. If the meter runs out, your character dies and you have to start the scene over. This only happened to me once, and the game auto-saves your progress frequently even if you forget to save it yourself, so the hindrance is minor, but it's totally unnecessary and therefore grating (kind of like the "conversation health bar" or whatever it is in the Phoenix Wright games). The punishment for getting things wrong in an adventure game is that you don't solve the puzzle and therefore you are stuck until you get it right. Adding an arbitrary "game over" mechanic for what essentially amounts to clicking on the wrong thing is kind of silly, especially if it forces the player to replay scenes that she's already watched or redo a set of static puzzles that she's already solved (the player experiences nothing new by doing this, it just artificially lengthens the game). As I said, though, the puzzles are so easy that for the most part you'll be at little risk of actually running afoul of this. I mention it only because it is a design sin and therefore ought to be called out; it doesn't end up detracting from the game in any meaningful way, but if the puzzles were actually hard, then this mechanic would quickly get very irritating.

    So the good news is that the "past vs. present" scenes are a lot of fun. Unfortunately, the bad news is that you'll probably only spend about two hours of your total eight-hour play time in those fun 3D exploration and puzzle-solving scenes. You'll spend the other six hours in the "driving around asking people questions" 2D mode which is frankly not very interesting. You have a list of locations and there is one character you can talk to at each location. As you learn about additional locations they are added to the list. You don't walk around, even on a 2D map; you just see pictures of the place you're visiting and the person you're talking to, and carry on a conversation by choosing questions to ask from a short list. Calling these things "dialog trees" is perhaps being generous since most of the "trees" only go one level deep. In each chapter (which represents a day or part of a day of the larger investigation) there are a handful of different characters that you can talk to, so it feels kind of non-linear for a little while, but sooner or later you reach a point where you must do X before you can do Y before you can do Z. Bottom line, you're going to go to each of the predetermined set of locations and have all the possible conversations before you can finish each chapter. I haven't replayed the game, and don't intend to, but based on my play-through I would be shocked if there was even a single thing that could change about the story. There are a couple of scenes where you and your partner (a fellow FBI agent) will "review what you know" which is similar to the "quiz" scenes in "Hotel Dusk" where you have to pick the right facts in order to proceed. These scenes basically serve to make sure that you understand what you're supposed to have learned about the plot up to this point.

    Now, if you played "Hotel Dusk" and have been paying attention to this review so far, you might be scratching your head wondering how I can criticize "Again" for having 75% of the game take the form of conversations. "Hotel Dusk" is (in)famous for containing a massive amount of dialog. All I can say is that in "Hotel Dusk" having all of those conversations was mostly fun and in "Again" they have somehow managed to make it mostly not fun. It's not painful, it's just very very bland and ultimately feels pointless. Unlike "Hotel Dusk" where the conversations actually seemed to matter to the story, you had decisions to make, and the other characters reacted to your choices (sometimes ending a conversation early if they didn't like what you said, for example) in "Again" you will definitely end up clicking on every single option and it doesn't even seem to matter what order you choose. Most of the conversational exchanges are a couple of sentences. It was enough to make me wonder if the developer got a lot of complaints about how much dialog there was in "Hotel Dusk" and deliberately decided to dumb this one down. The problem I have is not so much with the writing itself, although the writing isn't great; the problem I have is that these sections don't really feel like you are playing a game at all. It literally doesn't matter what you do except that if you don't do it, the story doesn't move forward. Your job as the player is just to click through every item on the menu. It's like traversing the world's largest phone tree except every menu just says "push 1 to get to the next menu." Every single interaction that you have with another character could just as easily have been reduced to a single information dump of "you went here and talked to this person and this is what you learned." Of course, if they had done that, the game would have been reduced from 8 hours to more like 2-3 hours. Then again, it would have been the 2-3 actually fun hours, so maybe that would not have been a bad trade-off.

    To be fair, I will admit that there is a tiny bit of adventure game DNA to be found even in these sections, in the sense that there is a progression of events in each chapter; for example, quite often you have to visit certain locations to unlock new dialog options or cause characters to show up in other locations. You also have a cell phone, but it doesn't get used that often and in any case it's essentially just another "location" to visit anyway. Although you can pick up a few items, overall the use of "inventory" is quite limited; every now and then you'll need to carry an item from one area of a scene to a different area of the same scene, or get something from someone in the present to help you complete a scene in the past, but that's about it. Sometimes you can elicit a response from a particular character by showing them a photograph or item that you're carrying. By and large, however, you as the player are forced into an incredibly passive mode during the investigative portions of the game. Even by adventure-game standards, which I will admit are pretty low in this area for the most part, the dialog trees are almost always boring, repetitive, and pointless. Their only redeeming quality, therefore, is that they are so shallow, and if that isn't damning with faint praise then I don't know what is.

    So there's the gameplay. Bottom line, it is about 25% cool 3D adventure / puzzle-solving and 75% boring investigation / lame clicking through endless conversations. (To be clear, I like investigation, I don't mind reading large chunks of my adventure games, and I am totally fine with elaborate dialog trees. So it is possible to include any or all of those elements in ways that I will enjoy very much. Unfortunately, this game doesn't do that. But, the 25% that is fun, is really fun, and hey, it only lasts 8 hours, so at least it's not as bad as Final Fantasy XIII, which I am told finally starts getting interesting around hour 20, about 16 hours after I gave up in despair and ran my copy through a blender.)

    I would not say "do not buy this game at all," but I might say "wait until you can get it for 40-50% off, which probably won't take long." I paid the full $30 and think I would have been much less disappointed with the game if I had paid $15. It felt a lot more like a $10-$15 game than a $30 game in terms of length and content. I don't feel ripped off, because I did have some fun with the game, and my personal "minimum time per entertainment dollar" threshold is somewhere around $4 an hour, but in a perfect world I would like a longer experience than 8 hours for $30, especially when out of the 8 hours there were really only 2-3 hours of what I would call really engaging gameplay. That being said, "Again" is much, much better than "Sherlock Holmes: The Mystery of the Mummy" (which is on my short list of candidates for "worst adventure game of all time") so at least I can say with confidence that this is absolutely not the worst adventure game you could possibly buy for the DS.

    In conclusion (and thank you for actually reading this far!) I would say that "Again" is just OK. For me personally, "just OK" might have been sufficient to garner a better review, if only "Hotel Dusk" hadn't been so much better in nearly every way (and if only it hadn't been so much better THREE YEARS AGO). "Again" ends with a scene that is about as close to the promise of a sequel as you can possibly get without just coming right out and showing a picture of the next game's box art. (One can only imagine what they will name it.) I hope that the sequel ends up going all the way back to the formula that made "Hotel Dusk" so good. Now that would be worth buying... again.

    Just Ok3
    I just started this game a couple days ago. I am kind of dissapointed because after playing Hotel Dusk a few years ago, I thought this one would be even better. So far it isnt. Seems like alot of reading and nothing else. Maybe it will get better as I progress through the game.


    Price: $29.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันอาทิตย์ที่ 4 เมษายน พ.ศ. 2553

    Agatha Christie: The ABC Murders

    Agatha Christie: The ABC Murders


    Product Details

  • Amazon Sales Rank: #6555 in Video Games
  • Brand: Dreamcatcher
  • Model: NDS74791RB
  • Published on: 2009-10
  • Released on: 2009-11-04
  • ESRB Rating: Teen
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: .63" h x 4.92" w x 5.72" l, .25 pounds


  • Features

  • Live through a modern classic for the first time on the Nintendo DS
  • Solve the crime in multiple ways, and then solve it again
  • Complete mind-bending puzzles
  • Use your Investigator¿s Journal to record clues and notes
  • Collect hidden notes found in-game that contains unique facts about Agatha Christie or one of her characters



  • Editorial Reviews

    From the Manufacturer
    As easy as A...B...C?

    Agatha Christie’s A.B.C Murders tells the story of Captain Hastings and Hercule Poirot as they attempt to solve a series of bizarre murders committed by an elusive madman.  

    Painkiller Resurrection
    Going off the simple clue of the A.B.C railway guide left at the scene of each crime, Hastings and Poirot follow the leads to Andover, Bexhill, Churston, and Doncaster trying to apprehend the killer before the next crime is committed.

    He soon realizes a serial killer is on the loose, murdering his victims in alphabetical order, leaving an ABC Railway Guide beside each body and playing a dangerous game with Hercule Poirot. He alerts Poirot in advance of the locations of the murders, but Poirot always arrives too late. Intrigued by the psychopath’s mind and methodology, Poirot travels the length and breadth of England - determined to track down this ruthless killer.


    FEATURES

    * Live through a modern classic for the first time on the Nintendo DS.

    * Solve the crime in multiple ways, and then solve it again!

    * Complete mind-bending puzzles!

    * Use your Investigator’s Journal to record clues and notes.

    * Collect hidden notes found in-game that contains unique facts about Agatha Christie or one of her characters.



    Customer Reviews

    Passable Point-and-Click Adventure, Good for Christie Fans3
    Agatha Christie: The ABC Murders is a passable point-and-click adventure, and I think it would be especially appealing to Agatha Christie fans. Basically, in the game, you will tag along with Poirot and Hastings, helping them to investigate crime scenes, interview witnesses/suspects/family members, and solving various puzzles along the way that will test your logical and analytical skills. There isn't a whole lot of gameplay in the crime scene investigations, with the exception of the first scene in which you do find evidence. After that, when you click around to investigate the crime scene, you won't find evidence or clues but you will be given various interesting facts about Agatha Christie's England and her writing. Similarly, when you interview people, you'll basically just run through a series of questions, and you'll need to go through all of them. In other words, what you ask and when makes little difference, as you just have to click through all of the questions and answers. However, often the dialogue does prompt a puzzle, which you must solve in order to proceed, and this is where the actual gameplay takes place. The puzzles are pretty good analytical problems along with a few riddles, similar to the kind of puzzles that one encounters in the Professor Layton games.

    In the end, I came away with mixed feelings about this game. On the one hand, I have a soft spot for Agatha Christie, as I used to read those books as a kid. I also thought the puzzles were pretty well-done, and a few were even rather tricky (in a good way). On the other hand, I was disappointed that crime scene investigations didn't yield actual clues or drive the story, the dialogue bits get a little boring since there isn't really any gameplay or decision-making involved, and the interface is rather clunky at times. Overall, the game seemed too easy and too short. I'd say it took me roughly 5-7 hours, though there is no in-game timer, so I'm not sure. To be honest, I feel a full-retail ($28+) game should provide at least 8-10 hours of gameplay. On the bright side, ABC Murders more than twice as long as Women's Murder Club.

    Read the book1
    As an Agatha Christie fan, I highly anticipated this video game. After playing for half an hour, I decided I will not play it again. First, you will know who the murderer is if you have read the book. Second, the puzzles range from unclear to dumb (guess which date the murder will be committed? Merry Christmas). Third, too many dialogues and too few interesting games. There is an "examine" function that gives trivial facts about Agatha Christie's life and random facts about the first lighthouse built in Scotland (or something). The game is simply dreadful. It is a shame that the wonderful book was adapted into something so tedious and boring.

    Makes you think!5
    I had a bit of hard time with the way you interview people in the game & the limited way you can inspect each screen, but overall it was enjoyable. Having to actually think & work to solve a problem instead of just picking from multiple choice answers was a refreshing way of solving problems.
    My son is now working his way through this game & having just as much fun having to actually work for the answers.


    Price: $24.97 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันเสาร์ที่ 3 เมษายน พ.ศ. 2553

    Airform Game Pouch Carry Case for Nintendo DS Lite NDSL

    Airform Game Pouch Carry Case for Nintendo DS Lite NDSL


    Product Details

    Features

  • Airform case for Nintendo DS Lite
  • Full Airform design for Maximum protection
  • Built-in detachable hook
  • Inside pockets games holder
  • Belt strap for easy carrying. Type: Airform Case



  • Price:

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    วันศุกร์ที่ 2 เมษายน พ.ศ. 2553

    Alien vs Predator Demo [Atari Lynx]

    Alien vs Predator Demo [Atari Lynx]


    Product Details

  • Amazon Sales Rank: #46990 in Video Games
  • ESRB Rating: Rating Pending
  • Platform: Atari Lynx


  • Features

  • Not For Sale Demo of Unreleased Alien vs Predator Game For Atari Lynx
  • Contains Human and Predator Levels Only
  • In Full Color Gorgeous 3D FPS Actioin



  • Price:

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    วันพฤหัสบดีที่ 1 เมษายน พ.ศ. 2553

    All American Road Trip carrying case for DS Lite

    All American Road Trip carrying case for DS Lite


    Product Details

  • Amazon Sales Rank: #18175 in Video Games
  • Brand: Mosquito
  • Model: 811067010204
  • Released on: 2009-10-12
  • Platform: Nintendo DS


  • Features

  • Compatible with Nintendo DSi and Nintendo DS Lite
  • Detachable game portfolio to organize your collection
  • holds 48 DS Lite/Dsi and 8 Game Boy games
  • Padded divider for secure storage
  • Accessories storage compartment



  • Customer Reviews

    Game case5
    This is a great case! It is smaller than my daughter's old case but it holds more games. I was very glad to find a case that would hold more than 40 games.


    Price: $29.96 & eligible for FREE Super Saver Shipping on orders over $25. Details

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