วันพุธที่ 13 มกราคม พ.ศ. 2553

Commander: Europe at War

Commander: Europe at War


Product Details

  • Amazon Sales Rank: #6080 in Video Games
  • Brand: Graffiti Entertainment
  • Model: GE-NDS-108-MCC
  • Published on: 2010-05
  • Released on: 2010-01-12
  • ESRB Rating: Rating Pending
  • Number of discs: 1
  • Platform: Nintendo DS
  • Number of items: 1


  • Features

  • Huge campaign map covering the USA to the west, Africa to the south, Scandinavia to the north, and the Ural's to the east
  • 12 different unit types including Infantry and Motorized Corps, Armor, Destroyers, Subs, and Carriers - each with their own strengths and weaknesses
  • 6 epic scenarios including Operation Barbarossa, D-Day and the Grand Campaign
  • Research over 50 inventions from 5 different areas of technology
  • Recruit and attach Historical Commanders to your units



  • Customer Reviews

    Bungled interface and terrible, terrible controls2
    I am a fan of DS hex strategy games and was hoping to like Commander: Europe at War a lot more than the 2 stars I'm forced to give it. The reason? The terribly frustrating control scheme, clumsy interface, and the idiotic decision to turn OFF all the DS's buttons. Even SELECT and START are disabled, forcing you to use the stylus for everything except scrolling the map, which is accomplished by the direction pad, or touching the stylus to the edge of the screen (more on this problem later). In other games like the excellent Panzer Tactics, usually SELECT toggles between map view and unit view for the top screen. CEAW has no such quick and easy view toggle. To see the map, you have to tap on one of the dropdown tabs and select either Zoom Out or World Map. Both options are worthless. In Zoom Out mode, the hexes become so small that they become a confusing mess of glyphs. Unit graphics are replaced by symbols representing each unit type (X, O, V, Y, [X], etc). Any unit that hasn't moved yet blinks, making for a really distracting experience. In World Map, the entirety of Europe is shown, but each factory or unit is a small dot of 4 pixel. YES! 4. Blue dots are you and allies, red dots are enemies. This is more than useless for planning strategy.

    Unlike most turn-based war games, CEAW is played on a continuous board, with no levels or intermissions. Personally, I like the mental break of levels, so I can feel the march of progress as I pass milestones. Here, it is one unrelenting assault. I'm playing the Germans and have conquered France, but now the Russians and Allies are coming at me from both fronts, with massive and overwhelming numbers. The Allies are storming Normandy, and I'm impeded by a Russian winter on the east. This may be historically accurate, but it's quite unfair and unbalanced for the player. You can declare war on countries, but you can't invite them to your alliance, so I can't get other countries to join my side. You also cannot declare war on Switzerland at all and take them over. They just camp there with troops, doing nothing, like in real life.

    In normal view, units that have moved don't get greyed out, making them harder to distinguish. Their nation flag simply stops blinking. A whole screen of blinking icons is not pleasant to look at. You can't use the shoulder buttons to cycle through the units. You must first tap on one of your units to bring up the menu, then the <- or -> button on the top of the screen. Often, it's impossible to tell who's attacking your unit during the AI's turn. The screen doesn't center on the attacker or the defender or put some sort of highlight outline around them. I've even seen the hour glass icon obscure a unit (in the lower left corner) being attacked, or have the attacked unit be partially out of frame. There's no unit vs unit showdown animation screen of any kind, like in every other hex game I've played. All that happens is a red flash shape with a number in it if a unit takes damage. If no damage, you'll hear an attack sound (machine guns, or bomb), but see nothing. Another major annoyance is that sometimes you can accidentally lose your attack turn if you tap too fast. Every move requires a second tap to confirm the destination or target. Tapping too fast causes the computer to sometimes think you are trying to scroll and will nudge the map slightly! I've missed several attack turns this way. Instead of attacking, all I've done now is placed my unit right next to the enemy's. Also, you can't use B to cancel a unit move or command. You have to tap something.

    Next is the slow AI. During the computer turn, the screen can show the hour glass icon for quite a while -- 3-4 minutes on average if there are a lot of computer-controlled units on the map like I do now with the Americans, British, and Russians attacking me. I've even had it think a turn for almost 7 minutes. This is quite unacceptable as its turn took longer than mine, not to mention being a big drain on the batteries waiting to play again. Enemy move perimeter and attack radius is not displayed by coloring the adjacent squares, making it hard to determine how far they can move (useful for planning retreats or attacks to stay out of the range of fire). Since moved units do not grey out, it's impossible to tell which enemies can still move during the AI phase, making planning strategy more cumbersome than needed.

    Defeating an enemy unit can also be a frustrating experience because units are allowed to repair up to +5 on their turn, instead of the traditional +3. This is too much and it can take many turns to destroy an enemy, when you're doing -1 or -2 damage to it with each attacking unit. Another major complaint is that air and land units cannot occupy the same hex, limiting your attack potential. This is a big problem when the enemy is entrenched and healing each turn.

    One thing I did like is the ability to research new units, but this too is confusingly handled and clumsily done. You can buy factories, but only up to 10 (this rises later.. I'm at 14 max now in 1944). There's 5 different tech trees with 3 subcategories each, which you can prioritize, but it costs "Focus Points" to switch back and forth. Exactly what the tech upgrades do is a bit of a mystery. There's no text accompanying the tech tree level diagram. Only a picture of the unit, an attribute icon, and a "+1". When upgrades are available, I have no idea what upgrading them enhances. There's no display that says, for example, Attack: 60 -> 65, or some other visual comparison of the unit's values before and after. Lastly, the game automatically ends in 1945 without warning, whether you're winning or losing, for no reason other being a sticker for historical accuracy! This is pretty stupid if you've invested many hours playing (and waiting for AI) and having no gratification other than a statistics screen at the end of it all.

    Overall, I would not recommend this game, unless you are a die-hard World War II military sim/hex gamer and willing to put up with major frustrations. It could've been a lot of fun, but it's ruined by a terrible design. The controls are maddeningly frustrating and unforgivably cumbersome, coupled with a slow AI and confusing unit feedback/info design. I recommend the much better Panzer Tactics, but chances are, you probably already own it if you're reading this review. The graphics in CEAW are better, but the interface is downright horrible and ruins the entire experience.

    Despite some bugs and obvious problems, a good WW II game4
    I've been a fan of WW II strategy games for ages - my original introduction to the genre was through the old boardgames put out by Avalon Hill and SPI in the 1980s. Thus I'm fairly forgiving with computer simulations that allow me to dispense with the bother of unit counters on table top maps. MHC: Europe at War is not meant to be an extensive, detailed summary of the European theatre of WW II, but for what it is, does do a credible job of simulating the feel of the overall campaign.

    The control scheme is a bit cumbersome. It's annoying to have to run campaigns on opposite ends of the map, using the keypad arrows to slowly move from one corner to the other. Certainly the DS buttons could have been used more creatively (say, as an alternative for confirming an attack outside of a double-click on the touch screen). The Zoom Out isn't all that bad, however, if one knows how to read standard combat map glyphs (X for infantry units, O for armor, and so on - reminiscent of similar symbols used for decades both on wargaming unit counters and actual military maps). I had no problem using these strategic maps for getting an overall operational picture of the game situation, or for planning my own strategy.

    I particularly like the overall flow of the strategic situation simulated by the game, especially when playing the Nazis. One very clearly is on an unseen clock, and if continuous progress is not made, if timetables for knocking out each successive threat are not met, the Wehrmacht player steadily finds himself overwhelmed. Correspondingly, the massive advantage the Axis have in the beginning is offset over time by the successively increasing advantages in resources and numbers amongst the Allies, especially when the Bolsheviks and Americans enter the fray. An effective Allied player then is trying to delay collapse of his front and buy time for the rest of his allies to enter the war.

    The mechanism of combat can be tricky, and requires both care with the interface and some operational planning. It is a valid criticism that moving units too quickly can lose one the ability to attack - if the player moves adjacent to an enemy unit, then clicks on something other than a valid target, he loses the option of attacking for that unit on that turn. Likewise, one cannot simply bash a way through enemy forces (unless the attacking units involved are armored or motorized and/or have a substantial technological edge or strength rating advantage). The units targetted are much easier to dislodge or destroy once they are out of supply, making grand envelopments and pincer movements (or Anzio-style landings by sea) critical for speedy conquests (especially in the Eastern theatre). Likewise, units that have been repeatedly pounded from the air are much easier either to send into a retreat or destroy than untouched units at full strength. An enemy that isn't put out of supply, or that isn't harrassed by heavy air and/or sea support, can potentially hold out indefinitely - especially if the unit is dug in and is well supported by reinforcements - but hopefully the player has already learned that lesson from studying the campaigns of WW I.

    The AI is very slow, and that really is a problem, especially during a large, nail-biting multi-front campaign with high unit densities. I've never had the AI take more than a few minutes to make a move, but they are long minutes. It's probably the worst part of the game, along with the lack of a multiplayer option (which really is unforgivable, given how easy it should have been to implement, and why I'm forced to dock this game one star). That said, given the complexity of the game, the AI is not nearly as idiotic as I expected it to be - it runs a very good Atlantic War, for example, and as the Germans I have had a very difficult time keeping my submarines alive when going after Allied shipping.

    The default settings end the game in 1945, but these can be changed at the beginning, in the Options screen, when setting up a new game. Other options allow the player to set up a "fog of war", or to impose fuel requirements on air, sea and mechanized ground units (something that really hurts the Axis player, just as it did historically). The research system is particularly clever, but I was annoyed by the lack of a "nuclear bomb" research option for the Allies. One problem is that units can either participate in movement/combat, or reinforce, or upgrade to a new technology level. This tends to mean that your most active frontline units tend to be the most technologically backward in your army, but that isn't entirely unreasonable give the scale of the combat being modelled - this simply encouraqes the player to cycle his forces for rest and refitting from time to time.

    Lastly, I would have preferred something more elaborate than a statistics screen at the end of a game. There is a film clip in the beginning, so the designers could have put a bit more chrome in at the end of a battle - maybe a ratings system, or a series of different film clips, to give the player some idea of how well they fared.

    Overall, however, I am quite satisfied with what the designers were able to accomplish. This is a fairly good, historical simulation of the European theatre of WW II from 1939 to 1945+ (outside of the wacky simulation of a Nazi invasion of North America, of course). I would recommend this game to any old World War II grognard gamer (you know who you are) who wants a quick "old school" wargaming fix on the run. This is a bit like having games like Clash of Steel or Strategic Command in your pocket, which frankly I've been waiting for since playing the better designed but annoyingly cartoonish Advance Wars series. Likewise, if you were disappointed by the operational nature of the battles in Panzer Tactics, and wanted something more by way of a grand strategy simulation, this is definitely your game. I've been playing it myself for a week now, and haven't become bored with it yet.


    Price:

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    วันอังคารที่ 12 มกราคม พ.ศ. 2553

    Console Toolkit

    Console Toolkit


    Product Details

  • Amazon Sales Rank: #5566 in Video Games
  • Brand: Shinobii
  • Model: SH-TK-01
  • Released on: 2009-10-20
  • Platforms: PlayStation, PlayStation2, GameCube, Nintendo Wii, PLAYSTATION 3
  • Dimensions: .0 pounds


  • Features

  • A toolkit for opening up all videogame consoles on the market
  • Ergonomically designed handle with non-slip grip
  • Numbered tools and the EasyGuide so you know which tools to use
  • Includes a solid and specially designed 360Tool
  • Triwing#00, Triwing#01, Hex 0.05, Slotted 7/64, Linehead Nut Setters #6, Linehead Nut Setters #8, 360Tool, Tweezer, Anti-slip Rubber Handle and EasyGuide Plastic card (explaining what tools to use).



  • Customer Reviews

    Almost there, but not quite.4
    All the parts are good quality, but the bits are too fat to open the game cartridges. If you just need to open the console though, this should do fine. Also, there are no instructions on how to use the 360 tool.

    EDIT: After an hour or two spent sanding down the collars on the gamebits, I finally got them to fit.

    This kit opens (after a little work, anyway):

    NINTENDO

    1. Original NES console, games, and controllers.
    2. Super Nintendo console, games, and controllers.
    3. N64 console, games, and controllers.
    4. Gamecube and gamecube controllers.
    5. Gameboy and games.
    6. Gameboy pocket.
    7. Gameboy color and games.
    8. Gameboy advance and games.
    9. GBA Micro.
    10. GBA SP.
    11. Nintendo DS.
    12. NDS lite.
    13. NDSi
    14. Wii console and controllers.

    NOTE: I have not gotten my hands on an NDSi XL yet, so I don't know if this kit will open it, though it is highly likely that it will.

    SEGA

    1.SEGA Master System console, games, and controllers.
    2.SEGA Genesis console, games, controllers, 32x, and SEGA CD.
    3. SEGA game gear and games.
    4. SEGA Saturn and controllers.
    5. SEGA Dreamcast and controllers.

    PLAYSTATION

    1. PS1, PSone, and controllers
    2. PS2, PS2 slim, and controllers
    3. PS3, PS3 slim, and controllers.
    4. PSP (all models)

    XBOX

    1. XBOX and controllers
    2. XBOX 360 and contollers.

    Console Toolkit is great5
    This product help repair and clean my old video game consoles like Super Nintendo,Nintendo 64 and I also open my Nintendo GameCube easily with out breaking anything I recommend to all who owns any type of Video game console like the ones I have or this others like DS and microsoft xbox and xbox 360 and ps3 and more. if you want clean or repair your systems and even you can repair your own cell and this tools will not be found on hard ware store and I recomend this Product Console Toolkit for all your repairs and cleaning also for upgrades.

    Useful but dinky4
    The pictures here don't give you a full view of this kit. I didn't realize that it was going to be as small as it was - there are no dimensions given. The whole kit is approximately 6" x 3.5" x 1.75". The screwdriver handle is very small and the bits don't really lock in - they're held in by pressure. This isn't really a big problem, just a minor gripe, as the handle is pretty tiny for someone with hands as big as mine. The two bits designed to open up older Nintendo hardware (SNES, N64, GC, and carts) in my kit look like they were poorly molded. I haven't had occasion to use them yet, but I'm somewhat dubious as to whether they'll work properly - I might end up having to take a file to them to even things out. Last, but certainly not least, we've got the tool for opening an XBox 360. Like the rest of this kit, it's on the small side, but it works like a charm. All in all, if someone were needing a console repair kit and they didn't already have some of the tool, this kit might make my recommendation list (but it wouldn't be at the top). If all they were needing was an XBox opening tool, I'd tell them to go get one elsewhere for a cheaper price.


    Price: $24.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันจันทร์ที่ 11 มกราคม พ.ศ. 2553

    Cooking Mama 3: Shop & Chop

    Cooking Mama 3: Shop & Chop


    Product Details

  • Amazon Sales Rank: #595 in Video Games
  • Brand: Majesco
  • Model: 01630
  • Published on: 2009-10-31
  • Released on: 2009-10-20
  • ESRB Rating: Everyone
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: .65" h x 4.94" w x 5.72" l, .40 pounds


  • Features

  • Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
  • Use the stylus as your ultimate cooking utensil to chop, grate, slice, stir, spread, sprinkle, roll, and much more in over 200 different mini-games.
  • Create 80 new recipes including: chili con carne, mushroom quiche, Eggs Benedict, tulip chicken, pumpkin gnocchi, and many more.
  • Six gameplay modes including old favorites and new additions to the series.
  • Recipes progress from simple to complex, from small to large dishes, so do your best to meet Mama's expectations and impress your friends.



  • Editorial Reviews

    Amazon.com Product Description

    Fresh from the harvest in Gardening Mama, Mama’s heading back to her culinary roots with Cooking Mama 3: Shop and Chop. Packed with six game modes--including two new to the game franchise--all new recipes, ingredient shopping, dish combinations and multiplayer cooking challenges, Cooking Mama 3: Shop and Chop lets players explore their inner creative chef with everyone’s favorite kitchen cutie at their side.

    Cooking Mama 3: Shop & Chop game logo
    Traditional stir fry Cooking Mama gameplay from Cooking Mama 3: Shop & Chop
    Traditional Cooking Mama play.
    View larger.
    A Let's Shop Mode screen capture from Cooking Mama 3: Shop & Chop
    New game modes like Let's Shop.
    View larger.
    The mushroom quiche challenge entered into player's Picture Diary in Cooking Mama 3: Shop & Chop
    More than 80 recipes.
    View larger.
    Gameplay
    Like all Cooking Mama releases, Cooking Mama 3: Shop & Chop is a collection of frantic mini-games designed to test the players skill in the kitchen. Shop & Chop's tally of these mini-games weighs in at a whopping 200+, and cover every aspect of meal preparation, including mixing, frying, chopping, baking, slicing, grilling and more. Inputs during these are mostly registered by using the DS/DSi stylus, or the user's finger on the touchscreen, with some dishes only requiring the completion of a single mini-game, while others consist of several. Along the way Mama will always be with players, offering guidance and support, and in the case of a particularly poorly prepared meal, even a little bit of disappointment meant to inspire the player to do better. Shop & Chop contains more than 80 recipes. in all, and includes multiplayer game support for up to four players in single-cart DS wireless download play.

    Game Modes
    Cooking Mama 3: Shop & Chop also contains gameplay variety through the several different game modes included. There are six of these in all, combining favorites from earlier game releases, and a few brand new ones. Modes available include:

  • Let’s Cook - Even if you make mistakes Mama will help you complete the recipe so you can continue cooking.
  • Let’s Eat - You’re on your own without Mama’s help. Now it’s just you, the food and your hard-to-satisfy friends who will try out your creations and judge you based on how they taste. Mistakes made during preparation will affect the final taste so use caution in the kitchen
  • Combine and Create - Mama’s been teaching you for some time now, and she’s decided it’s time for you to exercise your creative muscle. Take steps and ingredients from different recipes and create your very own concoctions.
  • Let’s Shop - Did you ever wonder where Mama gets all those fantastic ingredients? Head to the store to pick up the things you’ll need to prepare so many delicious dishes.
  • Time Challenge - Play against up to 3 friends using local Wi-Fi play. Face-off in timed cooking challenges to determine who is the fastest chef
  • Picture Diary - Keep a scrapbook of your favorite dishes in this digital picture diary.


  • Key Game Features

  • Create 80 new recipes including: chili con carne, mushroom quiche, Eggs Benedict, tulip chicken, pumpkin gnocchi, and many more.
  • Use the stylus as your ultimate cooking utensil to chop, grate, slice, stir, spread, sprinkle, roll, and much more in over 200 different mini-games.
  • Six gameplay modes including new additions to the series.
  • Recipes progress from simple to complex, from small to large dishes, so do your best to meet Mama’s expectations and impress your friends. If your friends think your dish is delicious, you’ll unlock another new friend.
  • Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
  • Multiplayer support for up to four players in single-card DS wireless download play.



  • Customer Reviews

    Still fun!4
    I'm a big fan of the Cooking Mama franchise, and I think this is a good addition to anyone who liked the previous Mama games. The game is broken down into several elements, some familiar, some brand-new. The familiar elements are, of course, cooking with mama, in which you practice and make recipes. What I like about this portion of the game, which is new to Cooking Mama fans, is that once you obtain all the recipes, you unlock what I suspect are sixteen new recipes. I've only recently unlocked the hidden recipes, but the game description says that there are 80 recipes and with only 64 of them, I think that's how many are left. You also have cooking for your friends, which is a tried and true test of your cooking skills. What IS different about this segment of the game is the recipes each of your friends has. In Cooking Mama 2, each of your friends had a set of recipes, but in this game, you can access your entire recipe list from each friend. However, you seem to only be able to unlock new friends if you cook for ALL of your friends. (You can't just make food for just one of your friends. You can't seem to get new friends this way.) And then there's the Diary section and the always fun designing your kitchen and dressing up Mama.

    What is NEW about this game is the ability to shop for Mama. The Shop portion offers you five "levels," during which you need to buy the items on Mama's list. Each level is progressively harder than the last, and by the end, you're just running for your life, trying to get everything Mama needs before time runs out. As you manipulate the mini Mama (those who have Cooking Mama for the Wii will know who I'm talking about) through the grocery store, watch out! You can bump into other customers and set off mini games! (The games are fun but they suck the time out of the clock.) The other section I like is the one during which you can mix and match recipes to create new dishes. I like the format they came up with for this game. The choices are limited, which means that there are a controlled number of dishes you can come up with. I don't know how it was for other gamers, but I think too many choices are not that great since you can make too many combos (I often lost track of what I combined with what).

    Majesco has made some of the more familiar tasks, such as dicing, mixing, and frying, different, so that it's providing the gamer a bit more of a challenge the previous Mama games. The new additions of the Shop and the Mix have extended the game play nicely. It had always been a complaint of mine that I finished Cooking Mama too quickly, but I feel as if I'm getting a little more bang for my buck. And the chance to send the fruits and vegetables I've grown in Gardening Mama to my Cooking Mama 3 kitchen is a great way to incorporate both games.

    My only complaint about this game is that the items you get from achieving bonuses (you know the ones--for when you finish a task before a certain time limit) is not very clear. It just tells you that you got a new item, but you're not sure if it's an item you use in the Diary or if it's something Mama can wear. Other than that, I'm glad to see that Majesco has challenged once again with good, wholesome game-playing. Yay Mama!

    Mama is back in the Kitchen and better than ever5
    Okay in a review of Cooking Mamma 2 I compared it to The Godfather part 2 because it was one of the best sequels I have played. But we all know how bad the third film in a series is. Spider Man 3, Shrek the Third even the Godfather Part Three was didn't live up to expectations. So you'd probably think Cooking Mama's 3rd DS outing is really bad. WRONG!!!! It trumps the first two games by doing two things. One Staying true to the first two's formulas and Two adding a shopping feature.

    The gameplay is the same play mini games to cook food but there is a twist. In the let's shop mode you shop for items trying to avoid customers who will lead to mini games themselves. For example if you bump into the store stocker you will have to play a mini game where you have to pick up his items. This alone is worth the 27 dollar price tag just to see a ticked off store stocker yelling at you to pick up his vegetables.

    There is also new recipies like candy apples, and marshmallows(perfect for a halloween play session) and creme brulee.

    I love this series not only for it's constant replay value but because it realy tends to trancend genre fans. You can be a Halo fan and still play cooking mama because you can take the same quick reflexes used for that game and apply it to a recipie in this game.

    So pick it up sit down and play, Mama needs some more help and only you can do it.

    Another great game from Cooking Mama!5
    Worth the money. Many new recipes to try, many options to play. Having it since first day release, and still have long way to finish the game. I like it very much, so as my 8 years old daughter.


    Price: $29.79 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันอาทิตย์ที่ 10 มกราคม พ.ศ. 2553

    Cosmic Fantasy 3: Bouken Shounen Rai (Japanese Import Video Game)

    Cosmic Fantasy 3: Bouken Shounen Rai (Japanese Import Video Game)


    Product Details

  • ESRB Rating: Rating Pending


  • Features

  • Amazing Sequel to Working Designs Translated RPG
  • Only released in Japan for the PC Engine CD
  • Playable on US Turbo Grafx CD Systems



  • Price:

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    วันเสาร์ที่ 9 มกราคม พ.ศ. 2553

    Cowboy Bebop (Japanese Import Video Game)

    Cowboy Bebop (Japanese Import Video Game)


    Product Details

  • Amazon Sales Rank: #44725 in Video Games
  • ESRB Rating: Rating Pending
  • Platform: PlayStation


  • Features

  • Amazing Shooter/Shmup Starring Cowboy Bebop Cast
  • Play As All Your Favorite Characters In This Brand New Adventure!
  • Only Released in Japan, Only Playable on Japanese System



  • Price:

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    วันศุกร์ที่ 8 มกราคม พ.ศ. 2553

    Crash of the Titans DS

    Crash of the Titans DS


    Product Details

  • Amazon Sales Rank: #37734 in Video Games
  • ESRB Rating: Rating Pending
  • Platform: Nintendo DS
  • Dimensions: .25 pounds


  • Features

  • Crash of the Titans DS



  • Price: $79.94

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    วันพฤหัสบดีที่ 7 มกราคม พ.ศ. 2553

    Crime Scene

    Crime Scene


    Product Details

  • Amazon Sales Rank: #5892 in Video Games
  • Brand: Southpeak
  • Model: 90042
  • Published on: 2010-02
  • Released on: 2010-02-16
  • ESRB Rating: Mature
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: .20 pounds


  • Features

  • Untangle suspense-filled scenarios just like a real-life modern day investigator
  • Take blood samples and fingerprints, identify bullets and guns, perform DNA analysis and use voice recognition to solve the case. Use the stylus to search for clues, collect them, manipulate them, and analyze them
  • Build your credibility in the force by successfully collecting and analyzing clues; destroy it by floundering in your investigation or asking for help too often
  • Consult the help system when you are stuck to lead you in the right direction



  • Customer Reviews

    Good story, bad controls3
    I just received this game today and have enjoyed the story so far, but the forensic tool controls are hard to use and extremely frustrating, with the swab being the worst tool. There is no real instruction on how to use the tools to collect the clues. Your point meter goes down after every failed tool use attempt and will end your game when it drains your point meter just because you don't know how to work the freaking tool right. You can't move on in the game until you collect all the evidence, which has to be done correctly and analyze the clues. If it weren't for the bad controls, I think it would give it a 4 or 5 rating.

    A Bit Frustrated3
    I love this type of a game but, using the tools are a bit frustrating. The booklet does not explain how the tools are suppose to be used if you fail after so many tries the game is over and you must start from the beginning. It took me quite a few tries to handle the use of the swab. This game is a challenge and I guess thats what it's suppose to be. I would give a 5 if they had explained or given a demo on the intro.

    Crime Scene1
    This game doesn't work on a DS Lite. Cannot comment on the game because it can't be played. Graphics are nice though.


    Price: $29.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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