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Great item for star wars lego ds fans
My son loved his starter kit...it has all the things he loves Star Wars, lego and DS..very well made. good deal
Great for protecting your purchase! Cute too!
I bought this tin for my 10 year old son. He was very good about keeping track of and protecting his DS so I wanted to make it a little easier on him. It contains a foam insert that has the different shapes of the accessories cut out...each accessory has it's own spot. We wanted to store stuff behind the foam but we discovered its difficult to get the insert in and out of the tin. So the only things he can keep in the tin are the things that come with it...and his DS of course. (There's a cut out spot for that too.) I suppose if we put more effort into it we could get the foam out but it's so sturdy and shock absorbent! I never worry about what's going to happen to his toy if he drops it. He does a lot of traveling to and from grandma's house on weekends, it's a great way to make sure he doesn't leave a trail of DS accessories behind him.
I'd have to say that we love it. It was exactly what we wanted. He loved the stickers that came with it. He put them on his DS right away. I also bought a similar one for my 4-year-old who has a DS too. His didn't come with a foam insert so we can store additional things in it. The rule is anytime he's not playing the DS it goes back in the tin. No more wandering around the house searching for the last place he set it down! I'm telling you...if you're gonna buy a DS for a young child you have to have one of these too. It's peace-of-mind for your investment.
Quite a hit with my Star Wars and Lego loving DS grandson!
This was quite a hit since it hit on all 3 top loves of my 7 year old grandson. There's plenty of room for all his DS gear. This is not a game, this is a storage box.
Very Fun Game
This is a very fun platform type video game. The graphics are very pretty and it is easy to control the character. It is easier than some of the platform type games but it is still challenging enough to be exciting to play. I think it's nice that you jump over or run under the hazards rather than killing them or breaking them to bits.
I got this for my grandchildren but I enjoy playing it very much myself (I'm over 50). It feels good to be able to complete a level on one of these games instead of being totally frustrated because the game is so difficult!
My grandchildren are ages 5 and 7 and have no trouble playing this game.
Alittle too challenging for a 7 yr old girl
We bought this for our daughter and was quite surprised at the difficulty level. It is a bit challenging for her and she gets easily frustrated with it. Maybe this should be rated for older players, but being that it is Strawberry Shortcake, we assumed it would be appropriate for her. We are putting aside for now.
Too hard for a five year old girl.
A Strawberry Shortcake game i thought would be perfect for my five year old daughter, but this game is too hard for. Her dad and I try to help and we can only get so far also. One would think there would be something involving cake in this game, we have yet to get that far if at all there is anything involving cake. Anyone considering buying a DS system for a child who cannot yet read, I would advise against it. We have invested quite a bit of money on games you think would work for a five year old, but most are way too advanced. Smartgirls Playhouse is too easy. I wish we would have just stayed with the Leapfrog. Every DS game with the E rating that we have bought involves reading.
Amazon.com Product Description
You've got an impeccable sense of style, and you're the person all your friends turn to when they need critical fashion advice. Now, as the owner of a chic boutique in a fashion-mad city, you're in a position to share that savvy with the world. Show off your fashion know-how as you help shoppers find just the right touch to complete an outfit, or even help them put together impressive new looks. With your sharp eye for color, cut and coordination, you have the power to make the world a better-looking place, one shopper at a time.
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Put Some Style in Your Stylus Key Game Features: |
Style Savvy's ESRB rating really does mean for EVERYONE!
If you like clothes or fashion to pretty much any extent, I bet you will enjoy Style Savvy. See, my fashion experience doesn't go much past some America's Next Top Model and Project Runway, but I started playing this game and I COULD NOT PUT IT DOWN! Well, long enough to write this review, but I was really surprised how much I, a 22-year-old guy, was enjoying running my boutique!
Style Savvy has a somewhat drawn-out tutorial mode which involves you working as an assistant in another boutique, but it does a great job of familiarizing you with the mechanics of the game. Afterward, you get to name your boutique, pick out an interior design (which determines which of the 16-something lines/styles of clothing you start with) and music, and then you're off and running!
There's a lot of things this game does well. Managing your boutique's inventory is a significant portion of the game, and it's pretty involved! You have a limited amount of money (There is a "bailout" option though in case you run out of both money AND inventory, so that the game is -never- unbeatable. Nothing frustrates me more than a game where I get into a hole so deep that it's impossible to progress, no matter how hard I try!) and a limited amount of space in your stockroom, so you have to plan out what you're going to want available for sale. The appearance of your boutique also influences what people will be looking for when they enter. However, much like a real store, you will still get people that want something you're not carrying, or are just browsing. You buy clothing at wholesale prices, and they're automatically marked up when you sell them in your boutique. After you've played enough, you gain the ability to run sales at 10%, 30%, and 50%, so that you can try to liquidate items that are cluttering up your stockroom, but not take the 100% loss of just discarding them. (You can't only have -some- pieces of sale, this was an error on my part. Either everything's on sale, on nothing is.) (Maybe the discard option should've been "donate", I'm sure somebody could use those clothes!)
When patrons (all female) enter your boutique, they might just be browsing, or looking for something particular, or not sure what they're looking for but needing it to match something they've brought in, or they might be in need of a whole not outfit! There's a TON of different people that you'll encounter, and each one has her own likes and dislikes. You get a little profile of each patron, with an approximate budget, a blurb about their personality, a view of what they're currently wearing, and any information they provide about what they're looking for. Sometimes if you can't find exactly what they asked for, you can offer them something that complements their current style/outfit. With every choice, you can either ask them what they think, or just make them try it on.
You can also design display outfits for your store mannequins, which tends to draw in customers. Sometimes, somebody will come in and want to buy your whole display outfit! (These are my favorite moments, it's really satisfying when they like something I put together just because I liked it.) And, of course, anything you've stocked in your store also appears in your character's wardrobe, so that you can always play around with your own fashions!
There are also fashion contests, where you are given a concept and a particular set of clothes, and you try to match the concept as closely as possible while competing against three other computer/AI-controlled boutique owners. These are great fun because they're just like big puzzles, since everybody's working with the same set of clothes.
You can also have fashion contests with up to three other people. One of you runs the competition, picking a theme and so forth, the other three submit outfits anonymously, and then you pick the outfit you like the most! These can be as challenging as you want to make them, as you can always verbally tell your participants more hints/criteria/restrictions than what the game might present.
Downsides? Well, the music in Style Savvy is... not one of its strong points. But it's easy enough to turn down the volume on your DS/DSi and just listen to some music you like instead!
Also, the menus can be a little slow/clunky because there's a little too much glitz in the display and I can be rather impatient when I know what I'm looking for and I just want to be able to get to it as quickly as possible. But maybe if you're more patient than I am, this isn't really a bad thing.
This game is played in "book mode", where you hold your DS/DSi sideways, with the +directional pad at the bottom. This feels a little strange and my hand isn't used to it so after a few hours of playing it gets a little cramped, but it really does make the most out of the available screen real-estate, and one should always be encouraged to take a break from ANY game after an hour or so.
There are several different skin tones for characters in Style Savvy, from a dark brown to a light peach, and even a "silvery-grey" for the mannequins. There are also a variety of eye colors and hair colors and styles. I -wish- Style Savvy had women of different sizes, but in the game's defense the sheer number of different clothing options and interactions between different pieces is extremely intricate as-is and it was undoubtedly easier to just have everyone be the same size/shape. Besides, if there were a variety of sizes, then I feel like that'd need to be accounted for in inventory, and that'd make the game too complex and not as much fun. It -is- just a game, after all!
I had to write a review of this game because it just knocked my socks off. I can see this game appealing to girls/women of all ages, and probably to some of the more secure guys out there, too! I give it a 5 for fun, and a 4 for overall design/quality.
MUST-HAVE FASHION GAME!
WOW! Where do I start?! I have to say that this is ONE OF THE BEST Nintendo games ever! Style Savvy is a game published by Nintendo and it's just not all about fashion. It's also about retail, like managing your own store & stocking up. I have to say that this is ONE OF THE BEST Nintendo games ever! Or at least the best fashion game ever! :) Anyway, you start off working at Grace's boutique called "Strata" and she mentors you about working at a boutique & how to help customers out, choosing the fashion items that would be perfect to their outfit or fashion collection. After all your hardwork is done, it doesn't stop there. You get to own your own boutique! Name it, choose the interior and the music! Plus! You can have whatever fashion item in your stockroom! I don't want to give too much away, so I will stop there :) I know, you are totally excited!!
You can create your own avatar, but you can only be a girl which will be a plus for girls, maybe not for boys. but still the boys can have fun right? :) You can put make up on, go to the hair salon to get a new hairstyle, change your eyebrows, & much more! Which is really fun to do.
What I love the best in this game is the shopping! I love shopping in real life and also in here! There are 16 in-game brands and all of them are different. So there will definitely be a store that will be your #1 fave and has your taste. What's my favorite? That's a bit hard, but I love Marbie Lily, Sonata, April BonBon, Penbridge, & Dazies! They have girly fashion items! But you probably love something else :)
The really challenging parts in this game is assisting the customers, earning more shopping funds, and the fashion contests! I love the fashion contests. You dress up your model in the fashion concept they give you. Like for example, if the concept is Simple Style, then you have to dress your model in comfortable, basic clothing. The contests gets harder & in some you only have 3 minutes to decide which fashion item goes good together.
There's WI-FI in this game and this is where you want to download REAL-LIFE FASHION DESIGNERS' clothing in the game. The first one they have is CHARLOTTE RONSON, and Nintendo stated that there will be more downloadable items in the near future. So that's great. On wi-fi, you can visit other players' boutiques worldwide and buy outfits for 50% off! Great right?!
Anyway, I will stop from here. Trust me, there is much more in this game than what I just posted! You will NOT be disappointed when you buy this game for you or for someone. It would be a great gift for someone who really loves fashion and is thinking about being a professional stylist someday, but basically this game is for EVERYONE. It's for girls, boys, women, men, 20s, 30s, 40s, & up! It's even for someone that is 200 YEARS OLD!......hehe, I'm just kidding!! But yeah, BUY THIS GAME! It's worth the money, the time, & the entertainment!
If you want to go to my boutique. My boutique's name is: "I(heart)girly", the location is Wool Court in Tartan City, and on the 1st floor! Avatar's name is Princess....See you at my Boutique in Style Savvy for the Nintendo DS & DSi! (same thing!)
One of my favorite DS games!
I pre-ordered this game because I love fashion and shopping for myself as well as others. I began playing it the night that I received it and I have literally spent hours at a time playing this game. It is so much fun to play. You begin by working as a sales associate under a manager at a shop. You then begin to assist customers with their specific needs. Sometimes they will just come in to browse, need a specific item, want you to make a suggestion or even require a complete ensemble. After proving yourself as an indemand fashionista you will get the option to run your own shop. You can chose what your shop looks like, the type of music is played (which I agree with others to say it is lame music), create looks on manequins for your shop window, visit the warehouse to buy garments that you want to add to your stock of merchandise to sell and even enter contests. Everything that you buy to add to your shop stock is also available in your own closet to wear. You can change your clothes and also visit the salon or cosmetic store to change your look. This game is rated E for everyone but I don't really see that young kids would have any interest or appreciation in playing this game. It would more suite teenage and up. You have to use reasoning skills like paying attention to the type and style of clothes the customer has on as well as what amount they allow for their spending budget to be able to pick out something that they are going to like and will purchase. I am in my 30's and sometimes they don't even like what I pick out. I love this game and I would highly recommend it to anyone that has an interest in style and fashion.
From the Manufacturer
When Bowser kidnaps Mario and Luigi and gets hold of the magical Vibe Wand, he heads off for Vibe Island with a troop of minions in tow. Intent on rescuing the Mario Bros., Peach gives chase, only to find herself affected by the vibes given off by the island. Using these newfound vibes to channel special abilities, she sets off to rescue Mario and Luigi!
Peach's vibe powers include:
When you're happy and you know it...
Now, I wrote this review way back in November, when I first got hold of the Japanese version of Super Princess Peach. My understanding of the Japanese language is limited, which was probably why my translations of Peach's emotions (ok, "vibes") in the review didn't correspond with what's in the English version of the game. Anyhow, if you see the terms "happiness, anger, sadness and delight", simply substitute that with "joy, rage, gloom, and calm" respectively, and you should get the picture. With this settled, let's proceed to the review proper.
Mario and Luigi have been kidnapped, and Princess Peach goes on a trip to rescue them. This, in a nutshell, describes Super Princess Peach, Nintendo's latest platformer for the DS. For too long, the princess has been troubling the Mario brothers simply by being regularly captured by Bowser and the likes, so it's only right for her to do some work this time round. The role reversal results in an adventure that's not unlike previous titles in the Mario series, but still engaging enough to keep you glued to your DS.
True to the nature of the series, Peach's journey to achieve her objectives is divided into worlds of different themes. These worlds are in turn divided into stages. During these stages, Peach will need to fend off enemies, solve environmental puzzles, and rescue the many captured toads that will pave the way to the freedom of Mario and Luigi. Each world also has a boss at the end, which provides a more challenging sequence that requires Peach to pit her fighting skills against tougher opponents.
To do all these, Peach is given an array of skills. Apart from the usual jumping and sliding, Peach also has an umbrella that doubles up as her weapon. As the game advances, Peach will unlock new moves, which allow her to challenge the environment better. One such moves, for example, allows Peach to use her umbrella to "hang" in the air longer, while another lets her perform a downward-stomping attack. Some of these moves are required to solve puzzles, and are therefore important for Peach's progress.
Jumping, sliding and attacking, however, are not the only weapons in Peach's arsenal. It happens that Peach is also a highly emotional lady, and her emotions bear great powers. These emotions are happiness, anger, sadness and delight, and Peach can use them to work wonders. When Peach is happy, she doesn't actually clap her hands. Instead, she spins around until she begins to fly, and we all know that flying is good in a platformer. When she's angry, Peach turns into a human torch (take that, Johnny Storm!), and she can burn wooden bridges to reach hidden areas beneath them. When she's sad, she cries, and her tears are useful in growing giant beanstalks or creating an icy platform, which will in turn help her reach (yet) more hidden areas. Last but not least, when she's delighted, she'll laugh so much until her life bar gets replenished. With powers like this, you may begin to wonder how she managed to get kidnapped so many times in the past.
Apart from solving puzzles, Peach's emotions are, as mentioned earlier, important during boss fights. Every boss she faces in the game will require some form of emotional attack or two, which makes mastering them a must for any player of this game. Thankfully, using emotions is as easy as tapping the four "emoticons" on the touch screen. Using them, however, also depletes her emotional health rapidly, so knowing when to use the correct emotion will definitely help conserve some energy. Nevertheless, replenishment are liberally scattered throughout the stages, so it's quite impossible to run out of ammunition. Even so, Peach can use her umbrella to scoop up most enemies and literally "eat" them to regain emotional strength. Now you know why they said that eating relieves stress.
Your interaction with the touch screen doesn't just stop at controlling Peach's emotions though. Prior to facing a boss, Peach will have to navigate through a series of obstacles without the use of the D-pad. For example, in the first level, Peach has to jump up a series of elastic bands to take on the boss, but guarding the bands are some enemies. To make her jump up successfully, you'll have to hold and drag the band that Peach is on with the stylus, adjust the direction that you want her to jump while making sure that she won't hit an enemy on the way up, and then release the band so that she could be catapulted to a higher band. In other areas, Peach could be floating down from a hilltop, only to be greeted with projectiles underneath, and touching these projectiles with your stylus is the only way to prevent her from being hit. While these are not exactly difficult to do, they do add a new dimension to the gameplay, and make this rather simple game a little more challenging.
The graphics in Super Princess Peach are visually appealing. Nintendo is keeping faith with the simple, yet stunning 2D graphics that made games like Super Mario Bros. III and Yoshi's Island great, and it's not difficult to see why. Watching the action in Super Princess Peach is like reading a beautifully colored fairytale - the pictures may not be top-notch, but the vibrancy of the presentation makes it an immersive experience. Needless to say, the approach may not be everyone's cup of tea, but fans of the series will no doubt appreciate the blast of nostalgia that Nintendo has introduced into this game. To make it an even more retrospective experience, the audios in this game also utilizes a classic cutesy approach. To sum up the sound effect in one sentence, just remember the all familiar "ding" when Peach jumps up to grab a coin.
All in all, Super Princess Peach is a nice little adventure that should appeal to fans of the action platformer genre. The story mode itself is not exactly long, with an approximate life span of eight hours. However, completists could still find it worthwhile to spend time unlocking all items and enemies, as well as engaging in mini-games and bonus stages. The only gripe I've for this game is that it's perhaps a little too easy for seasoned gamers, and this could be a major hindrance for those who'd prefer a tougher challenge. Still, the gameplay, graphics and audios are more than adequate reasons for you to make a date with Princess Peach.
Super Princess Peach is a great game for kids.
I bought this game for my daughter who just turned five. She absolutely loves this game, as she is a big time fan of the Princess. She is still working on the game and continues to have fun with it. Her older brother, who is six, really loves this game, to my surprise. He loves anything to do with Mario and the gang and this game is right up there with the best of them.
Very worth it!
I bought this game a couple of weeks ago unsure if it was worth the money. But after I played it, I learned all the special techniques almost right away. The game is easy to catch onto and it's great if you're looking for something that's not too difficult or brain-frying! It's very calming and I usually play it when I need to unwind. It's also well designed and colorful, the graphics are beautifully done. I would recommend this game - especially for girls who enjoy Nintendo - like myself!!
Amazon.com Product Description
The famed Super Robot Taisen Role-Playing Game (RPG) franchise comes to DS. Super Robot Taisen OG Saga: Endless Frontier is a unique single player sci-fi, fantasy RPG that takes place in the "Endless Frontier," where different worlds are separated with barrier-like "dimensional walls." With a mixture of traditional JRPG (Japanese RPG) gameplay elements and fast paced, action-packed combat not unlike the very best fighting games, Super Robot Taisen OG Saga: Endless Frontier manages to deliver the kind of grand RPG experience fans of the series have come to expect, while offering a multitude of new and exciting gameplay mechanics that are sure to appeal to franchise newcomers.
Super Robot Taisen OG Saga: Endless Frontier is set across a variety of worlds, ranging from an apocalyptic wasteland covered with the hulks of downed spaceships to a fantastical place of fairy tales and dark magic. Join Haken Browning: gunslinger, professional bounty hunter, and amateur ladies' man, along with his motley crew of robots, were-beasts, secret agents, and busty princesses as they delve deep into the mysteries of how their worlds came to be and face a threat that imperils the multiverse. Battle While engaged in combat in Endless Frontier players utilize every character available, but only four characters will be acting as front-line fighters. Use the formation option to rearrange your party, where characters in the front will be the ones getting up-close and personal with enemies, and characters in the back will be available to provide support for attacks. During a battle each character will make use of HP, SP and COM. HP is the character's health. When it is down to zero the character is knocked out and can't be used in battle until revived. If all four characters in front are knocked out, you've lost the battle and the game is over. SP is used for skills and spirit commands. These provide a variety of useful effects like healing or special attacks that deal status effects to enemies. COM is what allows you to perform attacks each turn. Each attack a character makes has an associated COM cost. More damaging attacks require more COM and if a character doesn't have enough COM to continue her/his attack sequence, the turn ends. Each character regains some COM every turn, and some items or spirit commands will refresh a character's COM as well. Hit Count and Combos Every time you strike an enemy, that enemy will be lifted off the ground slightly. As long as the enemy is in the air each successive hit will add to the hit count. The higher the hit count, the more damage you'll do in a series of attacks. In addition, your chance of getting critical hits increases in direct proportion to the current length of the combo. Critical hits deal a lot of damage. To keep your hit count high, use careful timing to chain your characters' attacks together into an unstoppable tidal wave of pain. These tricks will keep you fighting at the top of your game. Chain Attacks While one of your characters is attacking, if the next characters to attack is another one of your characters, you can begin the second character's turn before the first has completely finished his attacks. This might seem wasteful, but it lets the second character jump right into combat and begin attacking while the enemy is still being juggled from the attacks of the first character, further increasing the hit count and dealing more damage through critical hits. You'll also get a boost to the frontier gauge, making it even easier to use overdrive attack more often. Support Attacks Characters in the back row can still help you out, even if they're not part of the fighting force. Call upon those members of the party to use support attacks, during which they will quickly jump into battle, deal a few hits, then leap away again. This takes place while your party members are attacking, so you can continue attacking on your own. Let the assisting characters attack, or use this opportunity to chain in more characters to extend the combo even further. Key Features |
Giant Robots + Boobs = Fun
This is one of those games that, despite it's flaws, is worth playing for what it is. And it's a halfway decent JRPG with a somewhat interesting fight mechanic and awesome character design... which is basically Trigun-meets-Mobile-Suit-Gundam-meets-Girls-on-Trampolines.
The humor and overall vibe of the game is something that is distinctly Japanese, and the developer didn't change a thing. So the story doesn't make a whole lot of sense, everything is over-the-top, the dialogue is in Japanese, and yes - the heroines of the game have bouncy Anime boobs. But it was meant to be more funny than anything and blessedly - the game never takes itself too seriously.
I've never played any of the other titles in the series, and I bought this b/c I was looking for a new DS game and the trailer looked fun. And the game is fun. Atlus delivers a unique experience that is certainly worth your time and money.
The gameplay is simple and the battles are fun. The sprite actions and animations are nifty, silly and often times full of boobs. The only downside is that they are repetitive...but then again - it's an RPG, so...uh...yeah.
If you've seen the trailer for this, and thought to yourself "Hmmm...that actually looks like it might be worth playing." I can tell you that it is.
Is it going to blow your mind because it's the best game ever?
Nah. But the point is - it doesn't need to. It just needs to be fun. And it is.
I almost missed this one.
The censored cover caused me to nearly miss this. I mean, they don't even show Kaguya's cleavage like they should.
Anyway, I'll keep this short and to the point. Super Robot Wars is an ongoing anime series, and this game is a distant offshoot. It has characters from Xenosaga in it, and is an attempt to cross worlds for a common goal. I won't spoil things, but everyone has a purpose here.
Previous games on GBA were strategy RPG's; this one is a traditional RPG, 2D, with brief animations. You control Haken, a playboy-type character who uses guns and swords interchangeably, and dresses like a cowboy. You are accompanied by Aschen, an android with a rather unrealistic body who you've known for years. Neither of you remembers how you found each other or why you've stayed together, but you are bounty hunters looking in ancient ships and ruins. You eventually will stumble across your other characters, who all have stories that revolve around the main storyline.
To bullet this out....
** PROS **
- The game is easy to get into. There are no complex or touch controls; everything is controlled with the various buttons. There's even a brief tutorial if you need to know how to do something.
- The combat engine is quite engaging. If you're good enough, and have enough characters, you can unleash combos that reach into the double or even triple digits, juggling opponents in the air for extended periods.
- The character development is moderate. It's not as strong as other games such as Chrono Trigger, but each character has enough of a story that you won't ever get confused why certain characters are there.
- New Game Plus, when you defeat the game. You don't keep levels though, only your cash and the majority of your items.
- The dialogue. It's a throwback to the glory days of Working Delays...err, Designs. A lot of cornball humor, with some not-quite-suitable-for-kids humor. One character gets constant jokes about her massive breasts. Another gets infrequent quips about her flat chest and tummy. There are others, but you get the idea.
- The graphics. They're simple, but effective. They didn't go overboard and try to make a 3D engine or anything; kept it as simple as possible.
** THE CONS **
- This game should have been on PS2. Period. There was so much potential for other things like anime cutscenes and full voice overs.
- The game is actually easy, but the bosses for some reason are ridiculously overpowered. I don't mean the damage they do to you, I mean the damage they take from you. You'll unleash combos dealing massive damage in the 6 figures, yet it's barely a scratch to their HP bar. All after you got done destroying regular enemies in the same dungeon/castle. You could be level 99 halfway through the game, yet a single combo won't kill some bosses. It just doesn't make sense.
- The relationship between Haken and Kaguya is almost forced. There's no real development up to it - Kaguya expressing her feelings to Aschen, or something. It just happens near the end of the game (can't spoil it).
- It's never clear that everyone needs Haken. In fact he's treated as though they don't really want him there, with the exception of Ksguya. Even Aschen throws the occasional insult, and she's supposed to be essentially a family member.
- It's way too easy for the enemy to do "Forced Evasion", which is a counter opening. As you juggle the opponent, if they touch the ground, they can cancel your combo midstream and then counter attack. The problem is three fold - one, you can't do Forced Evasion when you're getting juggled. Two, the enemy can do it all the time, breaking your combos too easily. Three, sometimes the computer can do it without touching the ground. Really frustrating.
- Discontinuity with characters. You'll encounter characters that you have to fight that then help you. Later, you're back fighting them again. Then they're helping you again. It's really dizzying.
All in all though, good game. I just wish it were a full console game.
A very stylish JRPG
Super Robot Taisen is a very fun game. The battle system lets you set up combos with each character, where pressing the 'A' button executes an attack. Pressing it again will cycle through a list of up to five different attacks, and with the right timing, they can all be chained together. Each character has their own unique set of attacks, and each character's list can be customized however you want. The different characters also learn Spirits (the game's version of spells) that can be cast each turn before attack, and a set of Special Attacks, which can be used instead of attacking. Your characters and the enemy are all very well drawn and animated, and a number of attacks actually have special hand-drawn animations for each character.
There's only one complaint I have about this game: breasts. I mean, I like them and all, but they're absolutely everywhere in this game. Nobody's nude, either; there are just lots and lots of anime girls with almost disturbingly well-drawn chests. The special animations during battle for the well-endowed women are just as well-drawn as the rest, but their boobs are center-frame, bouncing everywhere. I get the feeling it's parodying cartoons and games where "sexy ladies" are a selling point, and it does this very well. Just don't let anyone look over your shoulder at the wrong time and get the wrong idea.